heywood on 3/7/2025 at 19:20
Quote Posted by demagogue
The irony of that is kind of hilarious. There's pressure to even blockchain the authentic, non-AI stuff just so it doesn't get lost in the dross and can preserve itself. But being dragged into the cryptosphere and blockchain world is another techno worry all by itself.
It would be like DRM, except used to establish the provenance of a copy rather than to prevent copying. There would be hassles with the tech, most likely with expiring certs, and offline viewing. So it might only be practical to use for selective applications where authenticity is important. In the future, courts could require a valid sequence of signatures or blockchain records for any digital media admitted as evidence, like car cam or body cam footage, security camera footage, interviews, et al. Libraries and collections that take digital media could adopt the same requirement.
taffernicus on 20/7/2025 at 10:13
I was trying to instruct AI to generate a character that is an amalgam of the trickster from the dark projects and Djinn from wishmaster 2 movie(1999)...
well the quality is passable
Inline Image:
https://i.imgur.com/LdJrip2.jpeg
taffernicus on 20/7/2025 at 10:27
If we can transform the trickster so that he has the ability to manipulate people to convey their wishes, that would be very terrifying.
this is the idea of the fan mission: you are trapped somewhere and you have to say your 'appropriate' wish. a wish that you think is appropriate is not necessarily appropriate. The trickster will grant it in another form/way that you don't expect. in the context of AI there is a term called prompt engineering and here I present you a wish engineering. You can be trapped in your own wish loop. Your side mission is to save others from being tricked into giving up their wish.
wishmaster 2 may be a cheesy gorefest movie but there was something that drew me into it
Azaran on 3/11/2025 at 20:24
A weird AI generated Halloween sitcom(
https://cursedsit.com/scary) is now live.
Somehow, despite all the random craziness in it, it feels like watching paint dry
demagogue on 3/11/2025 at 21:33
I was thinking about making some scenes from some classic unmade movies, like Jodorowsky's Dune, Natali's Neuromancer, and Carruth's A Topiary & The Modern Ocean, preparing the way to making the full movies. Or anyway someone ought to try that. I suppose it'd be disrespectful if not blasphemy, but we've already crossed that line anyway.
On that note, I predict there's gonna be a whole genre soon of making entire AI movies in the style of different directors, or particular people stamping them with their own unique style.
And I think some artists are going to be able to actually make them good, even if they have to microedit the thing frame by frame.
There's gonna be a lot of slop though...
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Edit: Speaking of which, look at this guy's videos of AI-made games he mocked up in about 30 minutes he says. They look really good. Buggy, but the look is there.
(
https://note.com/hal2400ai/n/nd274560f1501)
The Spirited Away one is the one I like, but the video is only on X.
Here's another one that at least got on YouTube so I can embed it here:
[video=youtube;kSvnhwmUQXY]https://www.youtube.com/watch?v=kSvnhwmUQXY[/video]
Starker on 3/11/2025 at 23:17
The webpage doesn't seem to say AI-made games anywhere, though? Rather they appear to be AI videos that just have the look of games (AIゲーム風動画) due to higher framerate.
demagogue on 4/11/2025 at 00:01
Sorry yes they're AI video concepts of games.
There is a line of videos of legit AI-made games (with different types of generation), which is not what this is.
I was preemptively connecting the dots, arguably irresponsibly, sorry.
Well I used the term "mock up", and I think I thought that clarified that these were video proofs of concept.
Oh, also it took me a little bit of time to realize myself that they were mock up videos and not legit games too, and I think I was already mid-way into my post by the time I realized that.
But anyway, the idea is AI is going to increasingly connect these dots over time.
So that's also kind of what I meant by saying that.
I mean the trend as I understand it is you have separate AI systems that are starting to increasingly be pieced together. E.g., you have character generation and permanence, dialog generation, music, sfx, and voice generation, then the animations, paths and blocking, world generation & then object and world permanence, then game events and logic, etc., etc.
So that's the context in which I think these videos can be seen as fair first concept pieces for future AI-made games, but I should explain all of that above first to make that point. Well, more than that, I think the tech is already there to make AI-genned games that look like this, it just may take some time for someone to actually get the pieces working robustly together. (Well not really because these were probably pre-rendered over many minutes for several seconds of video. It might take a bit more tech to do this in real time. Also events and game logic is a big piece that probably still needs to be developed.) But anyway I think it's still fair to say these videos are pointing out the way we can expect things to go in the near future.