june gloom on 28/3/2010 at 22:54
I'd say I am but what's that have to do with anything?
faetal on 28/3/2010 at 22:55
It was a Rainman reference.
Tenuous, but it was off the cuff - you win some...
gunsmoke on 28/3/2010 at 23:17
Thanks for explaining that one...I was lost. (and I've seen that movie 3 times) :(
EvaUnit02 on 29/3/2010 at 11:18
Lovely, thanks for posting that Clearing.
The more immersive the game is, the better. All hail PC gaming.
Sulphur on 29/3/2010 at 20:51
Quote Posted by EvaUnit02
All hail PC gaming.
Except for those who have only the one graphics card and it happens to be from ATI.
gunsmoke on 30/3/2010 at 01:46
Quote Posted by Sulphur
Except for those who have only the one graphics card and it happens to be from ATI.
Ah. My thoughts exactly.
Though, I love me some PC gaming regardless.
Shadowcat on 30/3/2010 at 08:28
Dramatic Death Guy's face sure was made of shiny shiny plastic.
Things do look better from year to year, but the ol' plastic surface problem has been with us since "Giants: Citizen Kabuto" got a Geforce3 patch in 2001.
A bit depressing, really.
EvaUnit02 on 30/3/2010 at 11:45
Quote Posted by Sulphur
Except for those who have only the one graphics card and it happens to be from ATI.
Another one of the perks of PC gaming, choice! All hail PC gaming.
Quote Posted by Shadowcat
Dramatic Death Guy's face sure was made of shiny shiny plastic.
Things
do look better from year to year, but the ol' plastic surface problem has been with us since "Giants: Citizen Kabuto" got a Geforce3 patch in 2001.
A bit depressing, really.
if you want photo realism then just step outside
faetal on 30/3/2010 at 13:26
Quote Posted by Shadowcat
Dramatic Death Guy's face sure was made of shiny shiny plastic.
Things
do look better from year to year, but the ol' plastic surface problem has been with us since "Giants: Citizen Kabuto" got a Geforce3 patch in 2001.
A bit depressing, really.
I'm guessing it's a problem integral to certain types of shader processing. If you want per pixel light to interact with skin, I'm guessing homogeneity of the surface sheen (which probably is what the plastic effect is) is unavoidable.