242 on 28/3/2010 at 09:31
Quote Posted by Avalon
You know, I read from a TON of people that the race was stupidly hard, but I breezed right through it.
Now replay it in unpatched game (1.0), you'll be impressed too.
faetal on 28/3/2010 at 13:21
^^ THIS.
I also like how it's possibly the only game where if you reload half way through a clip, you lose the bullets that you discard. As small a thing as that sounds, it made huge differences to the way you behaved around your ammo and reloads.
EvaUnit02 on 28/3/2010 at 16:29
Quote Posted by faetal
I also like how it's possibly the only game where if you reload half way through a clip, you lose the bullets that you discard.
Ghost Recon games on PC and SWAT 3 & 4 say hi. I wouldn't be surprised if it's a similar case with Bohemia games.
faetal on 28/3/2010 at 17:35
Should have disclaimed with "only game I've played".
I think Mafia generates a great deal of its feel through clunkiness and discomfort.
I don't feel like a specially trained superhuman Delta Force tank, I feel like a guy with a gun trying to stay alive and get a job done.
Avalon on 28/3/2010 at 17:58
Quote Posted by Briareos H
If there's no personal improvement, how can there be accomplishment?
If there's no punishment, how can there be reward?
I can get the point of Mafia's difficulty being unfair but that statement is wrong on all counts.
I think you're misunderstanding what I said for "punishment."
Yes, there absolutely should be a reason to do better, and Mafia's very harsh method of punishment (reloading you to the beginning of the mission, or infrequently, a 'checkpoint) isn't what I would call a bad thing. I'm all for it.
The flaws come in when there are no amounts of skill that can save you. My immersion is broken when the game requires that I already know what's going to happen to be able to beat the game - that the only way I can pass through a room is to have died there once.
I want to say that it was the prison sniper thingy that was a particularly good example of this, but I could be wrong on that location (it's been years and years since I played) - where enemies would be hiding in the corners behind doors, so if you didn't fire shots at the door or sidestep around it, you'd die instantly. But on the other hand, if you entered every room doing that, you'd die to the other enemies hiding in different areas of the room. You had to know exactly where your enemies were or you'd be looking at a reload screen.
Quote:
Now replay it in unpatched game (1.0), you'll be impressed too.
I actually did play the race pre-patch. The patch didn't come out until after I took my break - which is what I attribute to beating the car chase. :P
gunsmoke on 28/3/2010 at 18:57
Anyone else a Chronic Reloader? Not speaking at Mafia, just in general. I shoot 3 bullets and I reload. Gets me into trouble sometimes, but old habits die hard.
faetal on 28/3/2010 at 19:13
Usually, yes.
Mafia is the first game that forced me to change my play style and actually made me feel rewarded for it.
Regarding the "no amount of skill.." comment above, it's this which I liked best. In real life, a head shot will kill you and any shot will likely incapacitate you. Mafia was slightly more realistic than a lot of games, so there's an element of random chance in the shooting elements, that's a good thing.
Skill can prevent many things, but it's refreshing when the opposite team can get lucky too.
Matthew on 28/3/2010 at 21:03
I often reload in games just before I think I'm going to enter a large firefight, as I'd read that it was best practice to do so. That's one of the reason why I liked universal ammo. :p
june gloom on 28/3/2010 at 21:09
I'm a chronic mathloader. I always try to reload when my remaining supply of ammo is a number equal to a multiple of my current weapon's clip size.
faetal on 28/3/2010 at 22:22
I assume you're also an excellent driver?