maxigaz on 31/1/2022 at 11:44
Quote Posted by fortuni
According to the lootlist only 7 out of the 9 masks are available, so no worries.
Thank you for the reply! I thought that one of them was the Mask of the Elders, and I was wondering why the objective for it wasn't marked as completed.
I'll take a look at the lootlist (found (
https://www.ttlg.com/forums/showthread.php?t=148764) here).
baeuchlein on 26/5/2022 at 23:55
This bug does not have anything to do with NewDark or the revised version of this campaign.
The bug is also present on Normal difficulty with exactly the same AI, and it is also present with that AI in "Lord Ashton Series v2" (from before NewDark) played with "Old Dark" (Thief 2 v1.18) on an ancient Windows 98SE installation. It apparently went by unnoticed, perhaps because it appears to be specific to this one AI and does not have any serious consequences, for the AI is not really dead. But if you drop her and slash her with the sword a few times, things change. After about two slashes, you will suddenly get a "Mission failed", because only then she is really dead.
Christine on 27/5/2022 at 10:48
Shame on me, I have never noticed that :eek:
And I work since september last year on a new update for the Lord Ashton campaign :sweat:
If it's only this one AI, I could avoid this bug by giving these women names. This should help :idea:
baeuchlein on 27/5/2022 at 12:43
The problem is that she has one name too many. She has "Inventory/Object Name" set to "Name_corpse", which means she is called "corpse" in Garrett's inventory, whether she is really dead or not (yet:ebil:). On the other hand, no harm comes from this. And as far as I know, only this one servant (object ID 1580) is affected; the male servant in the same room does not have that name set and "behaves" normally.
I have already written and tested a line to add to the DML fix for this mission (part of the T2FMDML package), and intend to give it to the "gang" that usually makes DMLs. The DML works for both v2 of the original campaign as well as the revised version. That should get rid of that cosmetic problem when the next T2Fix version comes out.
Samantha1 on 27/5/2022 at 14:59
Well, maybe her real name really is "corpse". Then all is good :laff:
Christine, I´ve played this campaign for the third time now and this is the first time that I noticed this, so no wonder you never noticed it either. I´m really happy to hear you are working on an update for it :D
Thanks baeuchlein :)
baeuchlein on 27/5/2022 at 23:22
Let's see...
Code:
-ObjProp 1580 "GameName"
+ObjProp 1580 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cjenv
}
Interesting. I was at least clever enough to think of the first line of this myself, but what do the other ones do, by the way? (I guess they don't have anything to do with the "fake corpse problem" we just discussed, right?)
Christine on 28/5/2022 at 04:51
The second line "InvRendType" ist for the little picture that shows up, when Garrett carry the body. (the carry-picture is wrong)
fortuni on 28/5/2022 at 08:32
So many posts for such a tiny bug......:D
I think the 3 extra lines mean
InvRendType...tells Dromed to add carry body icon
"Type" Alternate Bitmap....tells Dromed where carry body icons are stored in T2 folder
"Resource" cjenv.....tells Dromed specifically which carry body icon to use