Loot without Fences. Shops without shops? - by Ziemanskye
Bumbleson on 15/7/2005 at 14:32
I fear this is an internal variable of the Garrett class. It might even store the value we need, but we don't have access to such variables in T3Ed.
A fact that surprised me a bit: I searched every single file in the T3Ed installation for the string "playergold" (not case-sensitive) and the only two files containing it were T3Player.t3u and Garrett.uc. That means if any part of the engine reads/writes this variable, it doesn't reference it by its name (like it would when reading a property).
Shockeye on 16/7/2005 at 12:16
The .t3u format contains a list of strings called the NameTable. Objects in the file don't actual store names internally but have indexes into the name table. The exception being ScriptText objects, which I think (?) only contain the .uc script for objects. They serve no real purpose because we don't have UCC to recompile them if we edit them. (And most contain nothing, as you can see if you use the edit script option in the Actor Browser)
So the program probably accesses the variable in a similar way.
Esme on 10/8/2005 at 11:01
ignore me just spotted someone else saying exactly what I was going to say