mxleader on 30/12/2023 at 15:44
Last night I was playing Mission five from the Black Parade and noticed that loot doesn't carry over and accumulate if you don't spend it all at the beginning of each mission. I recall this from the original missions and it is an annoying part of the original games and FM campaigns. Am I imagining this or is that the way the game functions? There's always the loot cheat that maxes out loot at the start of each mission but that is not much fun except where water arrows and holy water is concerned because I hate zombies.
vfig on 30/12/2023 at 16:25
that is always the way thief has been. its intentional, to avoid the hoarding instinct.
at the start of each mission, it frees you to spend all your money on equipment suitable for that mission. and within a mission, you are freed to use all the equipment you have at hand on the objectives in front of you. you dont need to guess what the next mission might be and hold anything back for it.
(the OMs have a couple of exceptions to this rule, where one mission picks up immediately where the last left off, like Cathedral/Escape or Cargo/Kidnap. but these are set up as surprises, so as not to undermine the rule)
Galaer on 30/12/2023 at 21:14
I seen this loot quantity carry over in some small campaigns and this created quite a problem. Basically if you got more loot in 1st mission than loot objective from 2nd mission, then you will complete it after grabbing 1st piece of loot. Of course maybe FM creators could increase loot objective in every mission, but there are different difficulties. What if you played earlier missions on Normal and you barely completed loot objective, then for later mission you choose Expert and suddenly loot objective is higher than your current amount of loot plus max loot in the mission. It's hard to predict what player will do, so it's better to reset loot to 0 for every mission like it's done right now.
mxleader on 31/12/2023 at 17:21
Quote Posted by Galaer
I seen this loot quantity carry over in some small campaigns and this created quite a problem. Basically if you got more loot in 1st mission than loot objective from 2nd mission, then you will complete it after grabbing 1st piece of loot. Of course maybe FM creators could increase loot objective in every mission, but there are different difficulties. What if you played earlier missions on Normal and you barely completed loot objective, then for later mission you choose Expert and suddenly loot objective is higher than your current amount of loot plus max loot in the mission. It's hard to predict what player will do, so it's better to reset loot to 0 for every mission like it's done right now.
I forgot about the loot quantity being a problem with loot objectives in the following missions. I guess Garrett just has to spend all his loot on weapons and rent.
Thinking Robot on 1/1/2024 at 20:22
Quote Posted by mxleader
I forgot about the loot quantity being a problem with loot objectives in the following missions. I guess Garrett just has to spend all his loot on weapons and rent.
We all can assume Garrett´s landlord is the real thief here. Also the weapons he buys are terrible expensive - you can´t really tell me a golden, jeweled diadem (200 gold) is only worth 8 broadhead arrows (25 gold each).
While a loot compounding option is not implemented, you can manually change the starting loot of your mission by editing your USER.CFG and uncomment the last line:
Code:
;For starting loot, uncomment and modify the number
;on the next line.
;cash_bonus 1000