Beleg Cúthalion on 21/7/2008 at 12:53
I think this is quite a good thread to ask one of my secondary questions in: I've tried to get a fan working a couple of times, placed it in the map, compared properties and scripts with the original maps but to no success. :( The propeller just won't move.
I believe I even searched the wiki.
Inline Image:
http://www.eidosforum.de/images/smilies/addon/kratz.gif
Flux on 21/7/2008 at 13:11
Hehe, you never miss a chance to not to start a new thread, don't you.:p
I shamelessly copy-pasted one of those spinning fans from clocktower1, works.
Let me tell you;
Add smallsolidgear2, change its mesh to stmifanturbofan.
Add the script, clk_spinningfan, under clocktower/missions.
Add property Physics/startactive=true
And make sure to set to false both properties of bnotmoveablePhysics and bnotmoveableRender
massimilianogoi on 21/7/2008 at 14:03
Quote Posted by prustage
My pistons are pumping at full strength - I am so pleased this forum is back online!
Thanks to all.:D
prustage
How you reached? please tell me :)
prustage on 28/7/2008 at 02:26
I just used the willowisp tutorial and it told me everything I needed to know:
(
http://www.ttlg.com/forums/showthread.php?t=97739&highlight=willowisps) http://www.ttlg.com/forums/showthread.php?t=97739&highlight=willowisps
I created a willowisp, changed the mesh to a piston, set the waypoints that defined the direction of movement I wanted, linked them together and it worked first time. A willowisp is an elevator witrhout the complication of buttons, floors, lift shaft etc.
Many many thanks to
ascottk for a clear and simple tutorial. And thanks, massimilianogoi, for your help.
prustage
Linda on 27/2/2018 at 23:55
[video=youtube;piB9mZvYcWo]https://www.youtube.com/watch?v=piB9mZvYcWo[/video]