nexusletum on 13/2/2025 at 22:19
Looking for the name of a (probably T2) mission where the only firm details I have is a specific puzzle within it. There's a hallway filled with colored tiles each with a symbol on them roughly 6-8 by 10-12 in size. Each tile was square and larger than Garrett. What I vaguely remember of the solution to the puzzle is that you had to find a safe path across by matching symbols and colors so like red A connected to purple A which was next to purple B which connects to green B, etc. On the other side of this hallway was some kind of loot/special loot item and a lever which disables the puzzle. Failing the puzzle by stepping on the wrong symbol gets you instantly high speed arrowed from (diamond shaped I think?) openings in the side walls. Pretty sure it's not Broken Triad as that floor puzzle had hexagons and the room is a very different shape than what I recall.
*Edit: I'm now second guessing, it's possible that the tiles themselves in-game weren't colored on the ground but were in a guide or readable.
I have more detail, but I might be confusing it with another mission so disclaimer that these details were less important :erg::
I believe it was mostly set in an ancient temple or had a small lead-in from a jungle or boat section. The beginning portion of this temple had two jumping sections: one had small, flat, stalagmites over a large chasm. These two separate sections were bisected by a platform with an enemy (Custom model for sure and I'm thinking something similar to T3's Enforcers) on it between them.
The walls in general were a custom texture that's probably a darker grey than most fms. Very jungle temple themed. I'm pretty sure this was around 2008 but I'm really not sure - I think that someone had made a map of the route through this puzzle but I couldn't find that either to try and figure out what it was. :(
itllrun10s on 14/2/2025 at 04:31
Quote Posted by nexusletum
Looking for the name of a (probably T2) mission where the only firm details I have is a specific puzzle within it. There's a hallway filled with colored tiles each with a symbol on them roughly 6-8 by 10-12 in size. Each tile was square and larger than Garrett. What I vaguely remember of the solution to the puzzle is that you had to find a safe path across by matching symbols and colors so like red A connected to purple A which was next to purple B which connects to green B, etc. On the other side of this hallway was some kind of loot/special loot item and a lever which disables the puzzle. Failing the puzzle by stepping on the wrong symbol gets you instantly high speed arrowed from (diamond shaped I think?) openings in the side walls. Pretty sure it's not Broken Triad as that floor puzzle had hexagons and the room is a very different shape than what I recall.
*Edit: I'm now second guessing, it's possible that the tiles themselves in-game weren't colored on the ground but were in a guide or readable.
I have more detail, but I might be confusing it with another mission so disclaimer that these details were less important :erg::
I believe it was mostly set in an ancient temple or had a small lead-in from a jungle or boat section. The beginning portion of this temple had two jumping sections: one had small, flat, stalagmites over a large chasm. These two separate sections were bisected by a platform with an enemy (Custom model for sure and I'm thinking something similar to T3's Enforcers) on it between them.
The walls in general were a custom texture that's probably a darker grey than most fms. Very jungle temple themed. I'm pretty sure this was around 2008 but I'm really not sure - I think that someone had made a map of the route through this puzzle but I couldn't find that either to try and figure out what it was. :(
I'm not on my PC, so I can't double-check, but could it be "Anna to the Rescue" by Cardia? I think there is a tile puzzle in that one. I may be way off base and confusing it with another FM, but it's what popped into my mind.
(
https://www.ttlg.com/forums/showthread.php?t=135944)
baeuchlein on 14/2/2025 at 10:58
A mission that partially fits this description is "Hubris and Humidity", the last mission in the "Sturmdrang Peak" campaign. You start near your boat, then work your way up through some caves, and eventually emerge on a tropical island with ancient temples and tropical-looking vegetation. The "final" temple has a tiled floor on which you have to select a path through. The colored tiles have a numeric value assigned to them, and you have to find a way through that has a defined sum of these values. If you do not find the way, a gate leading to the next section remains closed. Behind the gate, you can use a lever to keep it open.
At the end of this part, I think you have to obtain a stone tongue which acts as one of two keys to proceed further in the temple.
However, you don't get killed instantly if you fail this puzzle, and the floor tiles are colored as well as about the size of Garrett. Some other details also do not fit.
nexusletum on 15/2/2025 at 01:11
Quote Posted by itllrun10s
I'm not on my PC, so I can't double-check, but could it be "Anna to the Rescue" by Cardia? I think there is a tile puzzle in that one. I may be way off base and confusing it with another FM, but it's what popped into my mind.
(
https://www.ttlg.com/forums/showthread.php?t=135944)
There is a tile puzzle but it doesn't have the symbols I was thinking of nor does it kill you.
Quote Posted by baeuchlein
A mission that partially fits this description is "Hubris and Humidity", the last mission in the "Sturmdrang Peak" campaign.
Yeah unfortunately not what I was thinking of. :( It was definitely a lever to prevent the puzzle from continuing to kill you. Still one of my favorite campaigns though :)
Syruss on 17/3/2025 at 23:28
I find myself with a couple of fan missions (Likely campaigns) I have been trying to identify from vague memories, unfortunately the harddrive I had them on completely died a while ago and I cannot remember more than a few details of some of them.
One I recall had orange fish in some missions, those fish would either kill or deal a lot of damage on contact (I recall one room in particular in one mission being full of water and accessible through a door which opened to the room of water)
Another had a mission where you navigated caves full of beastmen (Maybe lizard-like) of several different colours, maybe eggs too. I can't remember what the objective was on the mission though, believe I had to find something they had.
For all I know these could be parts of the same campaign, but I've been trying to find as many campaigns as I can to try and find them and have had no luck so far.
itllrun10s on 18/3/2025 at 00:29
Quote Posted by Syruss
I find myself with a couple of fan missions (Likely campaigns) I have been trying to identify from vague memories, unfortunately the harddrive I had them on completely died a while ago and I cannot remember more than a few details of some of them.
One I recall had orange fish in some missions, those fish would either kill or deal a lot of damage on contact (I recall one room in particular in one mission being full of water and accessible through a door which opened to the room of water)
Another had a mission where you navigated caves full of beastmen (Maybe lizard-like) of several different colours, maybe eggs too. I can't remember what the objective was on the mission though, believe I had to find something they had.
For all I know these could be parts of the same campaign, but I've been trying to find as many campaigns as I can to try and find them and have had no luck so far.
The first one you're looking for may be The Abominable Dr. Dragon by Chiefdreams.
Syruss on 18/3/2025 at 00:52
Quote Posted by itllrun10s
The first one you're looking for may be The Abominable Dr. Dragon by Chiefdreams.
Just checked that one out... The fish in that one are indeed nasty, but it's not the same mission
Samantha1 on 18/3/2025 at 08:31
The second mission you are looking for is one of christine's campaign, "lady lotty" to be precise. I think the lizards appeared in the 2. Mission if i recall correct :)
Galaer on 18/3/2025 at 10:49
Quote Posted by Syruss
One I recall had orange fish in some missions, those fish would either kill or deal a lot of damage on contact (I recall one room in particular in one mission being full of water and accessible through a door which opened to the room of water)
Ruins of Originia mission 1 and 4 had these deadly fishes. From your description I would say it's mission 4 - lake room with rose at the middle.
baeuchlein on 18/3/2025 at 13:56
The deadly orange fish species also occupies a large cave in Christine's "Mountian Monastery". The cave's bottom half is filled with water, and there is a way to access this water from a room in the monastery. However, AFAIK this is mainly a "back door" for getting into the monastery, not for getting out.
The lizards were in mission 3 ("Bloody Ruins") of the "Lady Lotti campaign". One objective is to collect bracelets from the lizards. A SS2 version of that mission was also made by Christine.