Shadowcat on 29/9/2018 at 22:58
Quote Posted by Pyrian
How many games let you actually kill trees?
The real question is "How many games, upon completion, tell you how many trees you killed?"
icemann on 30/9/2018 at 07:38
If it's an XCOM style game, then I must not allow a single one of my squad to die. Reload if one does.
In RTS games, I must kill every last enemy (if possible) prior to completing the final objective. If it's an RPG then I must do every side quest before I finish the game (or at least attempt to do so).
WingedKagouti on 30/9/2018 at 09:02
I am likely to name a character (outside RPGs) or savefile Gnirf.
In single character games that are class based I will gravitate towards mages if possible. If there are skill trees I will gravitate towards spells and stuff that buffs them. In party based RPGs I will usually have as many mage style characters as you can reasonably have and still have a chance of surviving.
In strategy games (real time or turn based) I prefer to go for complete annihilation.
Harvester on 30/9/2018 at 10:09
Quote Posted by icemann
In RTS games, I must kill every last enemy (if possible) prior to completing the final objective. If it's an RPG then I must do every side quest before I finish the game (or at least attempt to do so).
Me too. The emotional ending cutscene of Starcraft fell flat for me because of that reason. Tassadar or whatever his name was encountered heavy Zerg resistance and sacrificed his life to kill the Overmind. That really didn't work for me, because I killed every single Zerg unit and destroyed every Zerg building on the map, before finally attacking the Overmind. There was no resistance left so the ending cutscene weirded me out and failed to affect me emotionally.
scumble on 30/9/2018 at 10:12
I always play female characters when it's an option.
icemann on 30/9/2018 at 12:44
I've only ever once by choice created a female character and that was in WoW. 3rd or 4th character I made it in, I think. Named "Demona", name taken from the Gargoyle villain of the same name.
Inline Image:
http://www.internationalhero.co.uk/d/demona1.jpg
D'Arcy on 2/10/2018 at 09:39
I always name my character in any game, if possible, D'Arcy.
My first save in any game is usually named 'First'.
I also obsessively have to finish every sidequest or mission and explore every corner, as I'm usually afraid that if I complete a main quest, it might invalidate the possibility of completing the sidequest (I'm currently playing Prey and this led me to wander around Talos I and visit several sections that were meant to be visited later on - which meant that some future sidequests were completed before they were even given to me).
And in RTS games I also have to clear every map of enemies. Even if it sidetracks me from the main goal.
P.S.- Also, and this is Steam's fault, I've become pretty much obsessed with achievements and end up replaying a game several times to try and get them all. Currently on my third run through Prey.
Malf on 2/10/2018 at 10:18
I've gone out of my way to turn achievements off these days. The vast majority of them are lazy and just ways of falsely extending the longevity of a game. I found turning them off completely on the PS4 helped negate that minor but persistent lizard-brain reward reflex.
It pisses me off that there's no way to completely turn them off in Steam.
Anyhoo, long term habits for me mainly revolve around character names, such as Jennifer / Jenny Strange, Tsari, Fontaine and some old ones from when I played P&P RPGs, such as my Living Steel character Mike Vanaheim.
I had a couple of Guild Wars characters named after Wildhearts songs that I then reproduced in Guild Wars 2 when it came out, namely Nexus Icon (a Mesmer), Wildheart Everlone (a Ranger), and Miles Away Girl (another Mesmer).
I used to be particular about binds too, but over the years standard configs have changed to reflect my setup, and where they haven't, I have adapted more to their set-up. It became an exercise in frustration when developers stopped allowing players to remap buttons on gamepads, so I just got used to adapting.
It does lead to frequent cognitive dissonance when playing similarly controlled games back-to-back, such as going from GTA V to MGS V, or Destiny 2 to The Division.
However, the very first thing I do in any game with a moveable camera is "invert" the Y-axis, although there's still a part of me that balks at it not being the default. I first started learning about 3D camera movement playing old 8-bit flight sims, where pulling the joystick back raises the nose of your vehicle and pushing it forward lowers it. This always made far more sense to me than the other method, as I always explain it this way:
Place your hand on top of your head and only use it to move your head, not your neck.
You pull back to look up. You push forward to look down.
Other than those, I can't think of any other habits, but I'm sure I've had loads over the years. It's just that a lot of them have either become obsolete or more common practice.
Neb on 2/10/2018 at 10:23
MUST DEFENESTRATE!
In FEAR, every last one of those glass, wall-mounted fire extinguisher cabinets is getting a rifle butt rammed through it.
If a door separates a loading zone, I will jump towards it and enter mid-air. Bonus points if velocity carries over.
D'Arcy on 2/10/2018 at 10:35
Oh yes, regarding bindings: I always have to rebind the shooting button to RMB. It's the only way I'm able to play. This is because of System Shock and all the countless times I played the game. I have no idea if back in 1994 there was already a defined standard for the binding of the shoot button and System Shock went against it, but it's the only game I remember having it bound to RMB.
Also, just like Malf, I always invert the Y-axis.