henke on 20/7/2017 at 18:50
Apparently processing all the pre-orders were what was taking so much time, the download button did show up after about an hour for me as well. Downloading now, will jump into this tomorrow.
henke on 21/7/2017 at 10:20
I'm in space!
[video=youtube;buyANckk3ms]https://www.youtube.com/watch?v=buyANckk3ms&feature=youtu.be[/video]
I've played for an hour, and so far I've been fixing stuff up around the ship. In other words it's exactly the kinda bluecollar spaceworker stuff I was hoping for. It's basically Adr1ft, but good.
Malf on 21/7/2017 at 10:53
Any ideas on how long it is?
I'm guessing it's a pretty linear and narrative-driven game too; is that correct?
Thirith on 21/7/2017 at 10:58
I've heard four hours being mentioned, but I'm sure some breeze through the game in two hours and others take six or seven. In any case, it's probably relatively short.
Barton Fink on 21/7/2017 at 21:58
Henke, keep posting! I'd love to hear more about what you think.
Malf, it's definitely narrative-driven, but I wouldn't exactly call it linear. The middle of the game goes deliciously non-linear. The first third has a taste of non-linear (3 objectives that can be completed in any order, at any pace, as you explore the ship), the second third takes that nonlinearity to a whole new level and adds optional objectives (both in your log and discoverable by exploration). The last third is very linear... although you can almost always backtrack, there's little reason to do so (with one exception, a small side exploration that most people probably won't do). If you're into the narrative, there's a lot to explore and uncover and collect and lots of scanner data to read. If you're not into the world building and just want to burn through the content as quickly as possible, yes, it's relatively short.
henke on 22/7/2017 at 08:44
Folks, unless you're
dying to play this right now, I'd say wait a bit until one or two patches. I'm enjoying the game very much, but there are some annoying bugs, which have been marring the experience.
Quote Posted by Barton Fink
The first third has a taste of non-linear (3 objectives that can be completed in any order, at any pace, as you explore the ship)
I'm at the end of this section now.
So anyway, the bugs. When I exited the ship for the first time the game kept crashing and displaying a warning that Windows is running out of memory. Odd, as I have 16GB RAM which is the recommended for this game. I increased my pagefile to 8GB and the warning stopped coming but the game still crashed. Turning graphics down to Low let me get through this section though the game still crashed right afterwards, but thankfully by then I'd passed another checkpoint so I was out of the ship. I turned settings up to Medium shortly after and it's been running fine since. I checked online and this is a known issue by the devs, will be fixed in a patch.
I've also had some issues with things just not interacting the way they should. At one point there's a lot of radiation and you have to grab a battery and go recharge it, but no matter how I tried I couldn't grab the battery. Eventually, for seemingly no particular reason, it did work, but by then I'd already used up 2 "reboots" in the process. Thankfully you have an unlimited number of reboots, but it was still very annoying.
henke on 22/7/2017 at 17:06
Now I'm getting to the sci-fi space mystery part, but I'd honestly be fine if the whole game was just this kinda stuff:
[video=youtube;wXkcr0cr-V4]https://www.youtube.com/watch?v=wXkcr0cr-V4[/video]
And I'm very glad I got my room-scale tracking set up before playing this. Takes a little while to get used to, but now I wouldn't want to go back to using the thumbstick for turning.
Weasel on 23/7/2017 at 06:11
Quote Posted by Thirith
I've heard four hours being mentioned, but I'm sure some breeze through the game in two hours and others take six or seven. In any case, it's probably relatively short.
I just finished the game with 8 hours 38 minutes on the clock. I do tend to take my time in games with a lot of little details to look at.
henke on 23/7/2017 at 07:50
Did you use an actual clock to track your gametime? As far as I can tell, Oculus doesn't have any built-in timetracking.
Weasel on 23/7/2017 at 15:46
Quote Posted by henke
Did you use an actual clock to track your gametime? As far as I can tell, Oculus doesn't have any built-in timetracking.
If you go to the Load screen in Lone Echo, it shows elapsed time on each save.