Durinda D'Bry on 1/3/2005 at 14:13
I just tried to start editor, play with editor little bit, start the mission from editor, start exported mission using "t3 <map name>" command line (I tried all 3 versions of T3Main.exe for this), play original missions from prev. ThiefDS installation - everything is working fine even if I have LoadFromResourceBlockFiles property line not commented in user.ini! What is the reason to disable .ibt loading? It seems as if .ibt file for map is not found and LoadFromResourceBlockFiles is enabled, blocking data for internal optimization is generated automatically in memory (it is why raw .gmp loading takes more time to load). And if .ibt is found it is loaded.
I see advantage to not disable blocking resource file loading - original missions are loaded very fast and fan missions would be loaded fine as when blocking data loading is disabled.
Probaly there were 2 reasons why initial doc reveived in October by TTLG guys (David and others) contained hint to disable block loading:
1. For that time program generated error if blocking data loading is enabled and corresponding .ibt file not found.
2. Since editor package includes .unr for original missions, if user export .gmp and starts to play, engine will crash because old .ibt file doesn't match new .gmp version.
Perhaps later this requirement was copied to editor installation guide...
I'm just interested (too pedantic), never mind, we may use some script or program that changes user.ini for each config (original missions/editor) - probably it is already done by dracflamloc launcher.
Mortal Monkey on 1/3/2005 at 15:05
You don't have to comment out LoadFromResourceBlockFiles... you can just set it to False instead :p
Durinda D'Bry on 1/3/2005 at 16:24
Mortal Monkey Probably it also could have value "false" instead "False". There are at least three (possibly more because I think value is interpreted as case insensitive) ways to disable blocking data loading but I doubt that we really need to disable it. :p