pojkvaskern on 17/10/2012 at 22:46
Hello!
I am experimenting with the scripts in T3ed, but I need a little help with creating the following:
How do I spawn and then link an emitter to an AI/object with a RigidAttachment? I know how to spawn the emitter but not how to connect it after it is spawned.
Any ideas?
Thanks! :)
Beleg Cúthalion on 18/10/2012 at 19:24
What about attaching it beforehand and toggling the OutOfWorld property? Don't know if there are any triggerscript actions about establishing links at all.
Judith on 18/10/2012 at 20:09
Yup, if it's attached to any AI or object, have it attached via links in actor classes / gamesys. As Beleg says, you'll have to use bOutofworld property, initially set to False and then changed to True with a script. Remember to set that in a part that will appear, i.e. in the static mesh, not in the actor class.
pojkvaskern on 19/10/2012 at 13:18
Thanks a lot, it works the way I want now! ;)