rujuro on 8/3/2005 at 01:52
When a weapon is sheathed is there a property that can be passed to linked objects to make them go away? Or, is there a way for an object to know if it's links have been severed and use that to trigger an action?
I'm trying to kill a particle system that I have linked to a weapon, whenever the weapon is sheathed, the system just floats in the air where it was when the weapon went away, the weapon spawns a new system the next time it comes out. Soon I have tons of little systems floating around...
EDIT:I solved this. I believe that it was by changing the DeleteChildonDeath flag to true in the Link Options.
Rosd on 8/3/2005 at 03:44
rujoro, are you going to enlighten the rest of us with your knowledge on creating new weapons and attaching effects anytime? :)
rujuro on 8/3/2005 at 13:49
Once I'm sure that I understand what I'm doing, absolutely. I'm going to be out of town for a week, but I should be able to write more when I get back.