SneaksieDave on 16/3/2005 at 04:33
I've run into the situation countless times where lighting looks great in the editor, and then it looks all wrong in-game. Specifically, I'm talking about there being a sudden cutoff, or boundary to a light, but only in-game. In the editor, a given room will look great - everything nice and dimly lit, dramatic shadows, the works. Then, get in-game, and suddenly meshes that are just on the light's boundary (apparently) are full black, or worse, they are flashing between lit and not-lit. So, it's go back into the editor, bump up the radius... but then, it only pushed the problem outward. In-game, a new set of meshes are now incorrectly lit. Go back into the editor and push up the brightness. Or, push down the brightness and up the radius more. Or, up the radius and the brightness. Or,... and it goes on and on.
(
http://img37.exs.cx/my.php?loc=img37&image=lighteditor3fx.jpg) Here and (
http://img37.exs.cx/my.php?loc=img37&image=lightgame1gy.jpg) here are shots of what I'm talking about. In the first shot (editor) the lighting is fine. In the second shot (in-game), the problems are obvious. Three of the four trims in view are fully black, not lit at all. The top left one is even blinking, although you can't see that in the image, obviously.
Is there a setting that can be tweaked to stop this? I'm not sure if anyone knows what many of the light params do, for instance DotBias, LightCone, LightInnerRadius, LightPeriod, LightPhase - could any of those help?
Construction would go so much faster if not for the need to stop every 10 minutes to tweak a light source for an hour. :(
doctormidnight on 16/3/2005 at 04:58
Even after I hit the "Super Brightness" switch on my monitor, I still can't see shit.
Gestalt on 16/3/2005 at 08:01
I think there's something on the right side that's made of wood? You'll have to turn up the gamma in-game or something so that we can tell what we're looking at.
scumble on 16/3/2005 at 09:32
They're right, no chance of anyone seeing any differences there.
Tch on 16/3/2005 at 11:05
While they are indeed dark, my monitor shows the images, and I do see the difference he's talking about. The wood paneling trim where the walls meet the floor are pure black in the game version, and so is the wood trim near the ceiling on the wall without the door, whereas they all have lighting in the editor version. However, I cannot help you with that problem. I just wanted to point out that both of my monitors do show the difference, and there is plenty of visible detail. Most people here will need you to brighten them up, though.
scumble on 16/3/2005 at 11:10
Yes. It appears that the light radius is larger.
Probably just something we'll have to live with. The only editor I know that gives a faithful preview is the one that came with Far Cry.
rewclough on 16/3/2005 at 13:05
Just a stab in the dark here (quite appropriate) but isnt there various in game graphic options that could cause the differences? There's one i think called "light cutoff" which could be an obvious one to check.
jolynsbass on 16/3/2005 at 15:54
I've also read in some places that having "bloom" lighting enabled will cause the "texture flashing" you described... Try disabling that in-game and see if it makes any difference. (I've experienced it many times in-game, myself. I have yet to turn off bloom to see if it goes away, though.)
Fingernail on 16/3/2005 at 15:58
Quote Posted by scumble
Yes. It appears that the light radius is larger.
Probably just something we'll have to live with. The only editor I know that gives a faithful preview is the one that came with Far Cry.
Then ye don't know Doom 3... :ebil:
scumble on 16/3/2005 at 16:54
Your skills of inference are finely honed, I see.