GlasWolf on 21/1/2006 at 15:34
I'm not convinced, I suspect it's to do with the in-game gamma setting. I think mine's on 6 and the editor window definitely looks darker.
Crispy on 21/1/2006 at 23:25
Quote Posted by Komag
I don't think so. Rather, I think it's just a matter of having other bright stuff on the screen at the same time, which makes your eyes adjust to the overall light amount and thus makes the 3D window appear darker.
I considered that at first, but I don't think so. I literally can't see objects in the editor window that are quite visible in-game. We're talking pitch blackness here, whereas in-game it's perfectly visible twilight or moonlight.
I think GlasWolf's probably right about the gamma setting.
Komag on 22/1/2006 at 01:03
Hmm, okay, then you guys sound right on that one. I only had my own to look at, and maybe I have different settings, plus all monitors are so different behaving.
veledan on 22/1/2006 at 16:48
You probably have different gamma settings pre-set for fullscreen 3D and for normal display that switch when you enter the game without your having to change them manually. Your graphics card may also have altered/extended the windows Display Settings dialog box to let you specify separate profiles for in-game and normal.
I had the same problem till I calibrated my normal monitor settings to display full shadow detail. Increasing gamma is a quick fix but play with the other settings too with a graphic on screen meant to help you calibrate for shadow detail. Here's a simple example from Wikipedia, used for judging monitors when the brightness of Featured Picture Candidates is discussed:
Inline Image:
http://www.veledan.com/Shadowtest.jpgIf you can distinguish three lighter circles in the black band, your shadow detail is good. If you can see none, one, or two (the normal case) you can see too little shadow detail. Adjust brightness and/or gamma. If you can see all four, especially in a lit room, your gamma is probably set too high.
Note that calibrating your black level to show shadow detail properly will make your screen unnecessarily bright when using normal office-type applications, and may make some FMs authored on uncalibrated monitors look over bright. I tend to keep my software brightness and gamma settings set correctly to display the shadow detail with the monitor's hardware brightness at 95%, and then reduce the hardware brightness for surfing and office apps. I raise it to 95 again to play games or adjust pics / use graphic apps without having to touch the more complex software settings.
Crispy on 23/1/2006 at 12:40
Thanks, that's useful info.
Unfortunately I can't check those gamma settings against what was happening, because I got a shiny new LCD monitor today (yay), since my old CRT suddenly started suffering from a mysterious ailment known as "I dropped it half a metre onto the floor". :sweat:
scumble on 12/2/2006 at 21:26
Just to continue on the topic - I loaded up a map I was working on just now and noticed that old problem with the lightgem going dark when you're standing right next to lights. I've searched the forum and not found a sensible solution - (
http://www.ttlg.com/forums/showthread.php?t=95273) this thread indicated that lights have to be near brushes for some reason for it to work properly, but this isn't very convincing.
So how exactly have people been avoiding this problem recently?
Ziemanskye on 13/2/2006 at 07:26
That particular instance I tend to cheat on - put a small ambient vertex with the main light, and it'll oversaturate anything it touches, making it instantly full light-gem!