uncadonego on 17/4/2020 at 19:49
I've been trying different tweaks in settings for light sources. I'm not only trying to work out what looks better, but how close Garrett can get to light sources before his lightgem gives him away.
I opened up unstripped OM Running Interference, and find their lights are all very high and no set radii, therefore infinite.
There is no technical question here, just things that come to mind when I see this?
Is this the way the game should be played? Are we tweaking it too much? Players complain about unset radii, but they must have managed while playing the OM's? What gives?
I wonder if I should be troubling myself at all, and if a player wants to be in darkness, they should get in darkness. For example, in the kitchen in the OM, with the fireplace flame and the two electric lights, in order to be in darkness, I just had to get behind a column or something that casts a shadow.
Wondering what to do, and what others average settings are on these things and why....
john9818a on 17/4/2020 at 23:12
Light does decrease over distance so its not very natural to see a light fixture with a limited radius unless it is something like a spotlight. Having a map full of lights with infinite radii takes much longer to process. I try to give my lights a large enough radius that it doesn't look too much like it suddenly ends, but also isn't infinite. One exception is in rooms of houses or buildings. As I dislike having the line that appears at a doorway, I'll set the radii of the lights on either side so that they fall just short of any part of the doorway.
uncadonego on 19/4/2020 at 21:41
Thanks The Watcher. :thumb: