Darkness_Falls on 15/1/2021 at 04:44
Hopefully you didn't forget the game came out 20 years ago ;) Good luck trying to find any game at that time or before where traversing rooftops was even possible; let alone a big chunk of a mission where you're doing this... and then getting to Angelwatch (another big chunk) after all that. LoTP was truly unique and engaging for the rooftop (thieves highway) adventure aspect alone back then.
The verticality, stealth, freedom of movement, and controls the Thief games had was unheard of in gaming back then, as far as I know. LoTP was a nice change of pace from all the other missions; so, was icing on the cake, in some respects. Thief had many gameplay aspects that weren't done in any other game franchises for more than a decade, which was annoying. It's still annoying that games still can't do stealth very well.
I'm sorry you didn't get to play it in the year 2000, but it's not the mission's fault you didn't :)
That said, I agree about Angelwatch. That always felt a little barren to me, and not as lively as I was hoping for... just a handful of NPCs standing around
downwinder on 15/1/2021 at 08:24
it was the first time you get to meet the golden child so epic,yes i locked him in the room before i left lol,he is a trouble maker :P
bbb on 16/1/2021 at 16:52
I understand the different points of view on this mission and that is one of the great things about this community. We are all allowed to have our own opinions.
I actually got out the front door of anglewatch. Can’t remember how I did it. I could have opened it in Dromed. Anyway, not much out there and clearly you were not meant to go there. I suspect the original intent was to have the final objective to leave by the front door and then it was changed after.
It is one of the favorites of many players and mine as well. Although I love TG a little more than T2, this is one of my favorite missions of all time. I really enjoyed even backtracking to the beginning because I love rooftops so much (even made a missions with rooftops 🙂). And of course the “I’m telling you” conversation is just as great every time I play this mission. Rooftop play was groundbreaking for the time.
As I understand it, this mission was originally intended to be part of TDP but the clock ran out. Glad it did, it was the best one of T2.
Just my 2 cents.
bbb
ZylonBane on 16/1/2021 at 19:04
Quote Posted by bbb
As I understand it, this mission was originally intended to be part of TDP but the clock ran out.
Citation needed. I've never heard this. Sure you're not getting confused by the fact that the demo version of this mission,
The Unwelcome Guest, was done in the T1-ish version of the engine?
Azaran on 16/1/2021 at 19:21
Quote Posted by ZylonBane
Citation needed. I've never heard this. Sure you're not getting confused by the fact that the demo version of this mission,
The Unwelcome Guest, was done in the T1-ish version of the engine?
For whatever it's worth, the demo shown in the Making of T2 documentary uses the T1 guard models and voice (around 8:03)
[video=youtube;VLaBfXPkXdI]https://www.youtube.com/watch?v=VLaBfXPkXdI[/video]
bbb on 17/1/2021 at 00:15
I stand corrected. After searching around a bit, I could find no evidence that Life of the Party was intended for TDP. I thought I had read that but must have confused it with the demo “Unwelcome Guest.” Wanted to set he record straight.
bbb
zajazd on 17/1/2021 at 16:29
Quote Posted by Thirteen1355
The beginning is very linear and the tower feels quite empty. It still felt like a fine mission overall, and it had some funny secrets, but the scripture thing is pretty stupid.
I agree with you about the tower, I didn't like the cold look and feel of it.
I understand why this mission is almost universally loved, but I'm one of the few who are not so fond of this mission, it is good but fan missions have long since far surpassed it.
thehardyboyz on 21/1/2021 at 09:17
Quote Posted by zajazd
I agree with you about the tower, I didn't like the cold look and feel of it.
I understand why this mission is almost universally loved, but I'm one of the few who are not so fond of this mission, it is good but
fan missions have long since far surpassed it.
As it's been said before on this thread, you have to keep in mind that Life of the Party is an OM.
Every single OM have been far surpassed by FMs in terms of gameplay, level design and technique, which is pretty understandable considering the developers were still trailblazing, had limited time, budget and knowledge.
A lot of things happened between the release of T2.
Authors learned from each other, created a community still active 20 years later which proves how big and committed it is, and shared knowledge.
Some even created NewDark which gave DromEd and FMs a completely new dimension
In addition, FM authors have way more time to invest in their creations. And they have passion. They don't do it for a living, they do it for fun, for the pleasure to share their creations with the other players.
Let's take for example Broken Triad - Its author invested 4 years on it (+1 year for Ominous Bequest)
His work is absolutely great, but do you think he could have done the same if he had 1 month (which is probably more or less what devs had to invest on every OMs) to finish his campaign ?
A lot of FMs' mention the Building Time in the Info file. Lot of them are 6-12 months !
To me, what is amazing with T2 is that it created some foundations.
Then, the community took it to the next level.
Indeed, after playing some masterpieces we have today, OMs seems pretty empty, which is also the case for Life of the Party is you compare it to some Thieves' Highway style FMs which are some of the most amazing of all to me
But you have to keep in mind that without these OMs, no FMs would have ever existed. ;)
bbb on 24/1/2021 at 18:57
Quote Posted by thehardyboyz
His work is absolutely great, but do you think he could have done the same if he had 1 month (which is probably more or less what devs had to invest on every OMs) to finish his campaign ?. ;)
I can barely get a street or two done on 30 days (I am a slow builder). I can’t imagine doing an entire mission in a month. Impressive to say the least.
thehardyboyz on 24/1/2021 at 22:43
Quote Posted by bbb
I can barely get a street or two done on 30 days (I am a slow builder). I can't imagine doing an entire mission in a month. Impressive to say the least.
Even if it takes you time, I hope you'll keep releasing some new stuff, your FMs are some of my favourites !