FireMage on 30/3/2014 at 21:51
Nothing complex ;)
Create in beast creature category "Spiderdemon":
I suggest you to rewrite all treebeast's properties (it is a good base).
Once it's done.
Change the shape>model name: spidemon
Change the ClassTagActor: CreatureType Servant
Change the voice: vspider
Add Creature>Timewrap:0.75
If you want it as a ranged creature:
Add AI>AI core: Ai:Human spellcaster
Add AI>Ranged Combat>Ranged Combat: change nothing or everything, it's not so important to make it work
Add links> AI projectile> Webshot: Arcing, moderate, leadtarget, abdomen, medium accurate
Add links> AI projectile> Magicmissile: Straight-line, high, leadtarget, head, very high accurate
I hope that will help you! ;)
SneakyGuy101 on 30/3/2014 at 21:54
One problem, I'm using Thief Gold so there are no treebeast motions. Oh well ,I guess I will just substitute in another creatures motions, most likely a guards motions ;)
LarryG on 31/3/2014 at 00:55
I've made some good progress on the Skeleton Warrior with sword. I'll do an Ax Warrior next then post the mesh & textures for download.
[ATTACH=CONFIG]1931[/ATTACH]
Yandros on 31/3/2014 at 01:37
Both of those look really good! Larry, how many polys are in that skeleton? It looks fabulous.
LarryG on 31/3/2014 at 01:50
Somewhere around 2700-2800 vertices, maybe 4200 polys. As long as it works in DromEd I don't worry about it, and this works. The cool thing is you get to see through arm holes past the ribs and spine to the inside walls of the cuirass. Same for the gloves & boost, you can look in and see the bones extend inside.
This is what the Axe wielding Skeleton Warrior looks like.
[ATTACH=CONFIG]1932[/ATTACH]
In testing them I noticed that the shoulder of the cuirass flexes with neck movement. Boo hiss. I'll have to see if I can do anything about that. Maybe make the neck opening wider. We'll see.
FireMage on 31/3/2014 at 03:52
Very good job Larry! :thumb:
I like it. Although, there is something missing with your skeleton: the skirt.
I know that it is risky because you're touching the polys limit dangerously, but it is how LGS has imaginated it! ;)
Carry on dude! This is an awesome model in progress! :cool:
voodoo47 on 31/3/2014 at 05:30
Quote Posted by Squadarofl
And it will be nice to have the crayman with antennas, as it was in the concept art
crayman is fine, it's actually the bugbeats that could use some antennas.
LarryG on 31/3/2014 at 06:35
Quote Posted by FireMage
Very good job Larry! :thumb:
I like it. Although, there is something missing with your skeleton: the skirt.
I know that it is risky because you're touching the polys limit dangerously, but it is how LGS has imaginated it! ;)
Carry on dude! This is an awesome model in progress! :cool:
I may consider a chain mail skirt as an optional clothing accessory. I personally am not offended by the skeleton warrior's naked buttocks, but I suppose some might be. IMHO LGS was too lazy to model the pelvic bones and just covered up that area instead. I don't think it was any aesthetic impulse.
FireMage on 31/3/2014 at 07:23
actually, it doesn't offend me, but, it looks weird... The feeling that he lost it somewhere. Actually, it looks too funny without his skirt.
But, yes, you can add accessory to place on it thank to "mesh attach". ;)
Yandros on 31/3/2014 at 12:43
I don't think it looks weird at all, although the armor is pretty pristine. But since that's a personal preference, I can just rust and ding up the texture when using it myself. Looks great, Larry!