LarryG on 28/3/2014 at 21:02
Quote Posted by FireMage
PS 2: How do you create in a first post a kind of menu to be redirected directly to the good post. Because this thread is growing and my quest is certainly not finished XD, so before being lost, I think that will be a good idea to do such thing... (My apologies for this noobish question :sweat:)
1. Notice that each post has a number in the upper right corner, such as #44.
2. If you click that text that post will become the top post on the page and the url will be shown, such as (
http://www.ttlg.com/forums/showthread.php?t=143630&page=2&p=2244496&viewfull=1#post2244496) for #44
3. Edit you initial post to have the index you envision
4. Get a url on your clipboard for an index entry per 2.
5. Use the hyperlink button on the selected index entry and paste the url into it.
6. Repeat as needed for all index entries.
Quote Posted by FireMage
Squadarofl: Your wish has been granted!
A new creature available for the community: The apparition HIGH POLYS!!
So can it patrol and chase you, or does it just hang out?
Yandros on 28/3/2014 at 22:10
Thanks, Jordan! I was playing with the apparition the other night after seeing it mentioned here - I didn't realize it existed before since it's not in the T2 mesh.crf, only in T1. I like your higher poly model, but why does it have (
http://images4.fanpop.com/image/photos/19700000/Stills-bride-of-frankenstein-19762135-1961-2560.jpg) Bride of Frankenstein hair?
Larry - it can do whatever you want. I've given it Z offset so it floats above the ground, but it needs more props to be able to fly like fire elementals do. According to the Wiki, that was the intention had LGS used it.
FireMage on 28/3/2014 at 22:13
Thank you for the tutorial! ;) I'll do it!
Yes, it can Patrol and chase you! ^^
You just have to be cautious with the z offset settings. It shouldn't be too high or it will never cross a door, not too low or it dress will be underground and it will looks more stupid than frightening XD
But I must say: If you put it with a highness which is not equal to the z offset, it will raise or fall slowly to the correct level, and with a nice effect. I mean, perhaps we could play with the metaprop and get very nice effects with this apparition...hmmm...
EDIT: @Yandros: hehe.. I choose this kind of hair because it looks more frightening with it, and I'm sure that it was what LGS wanted to do because if you look at the old model, the hair are extended on the back of it head. I though that they wanted to do one of these creepy ghost which have their hair flying in the air. ;)
And I must admit that I think that it head fit with such style ^^
ZylonBane on 28/3/2014 at 23:14
Quote Posted by FireMage
Yes, it can Patrol and chase you!
^^And I must admit that I think that it head fit with such style
^^Whatever it is you keep pointing at, I don't think anyone else can see it.
LarryG on 29/3/2014 at 08:02
In case anyone else is planning on working on the Skeleton Warrior, I've already started in on it. Slow going, but high poly & reasonably high res. So far I've just got the helmet done. More to follow.
[ATTACH=CONFIG]1930[/ATTACH]
FireMage on 29/3/2014 at 10:06
Wow, good job Larry! :thumb:
Incredible that Dromed accept such high quality model ;)
But it's not really the same helmet... your is like a german antic helmet but LGS's one is like a knight's helmet from the high middle age... :erg:
Even if we can keep it with no problem ^^
Yandros on 29/3/2014 at 14:12
Code:
var pot.call(theKettle, 'black');
Random_Taffer on 29/3/2014 at 17:41
Looks awesome, Larry! Keep up the good work!
FireMage on 29/3/2014 at 19:19
Hi, a new creature. As I said, I didn't wanted to do that first, but it was easy to do so...
The Albinos Spider:
[video=youtube;JcNlhBCRlxQ]https://www.youtube.com/watch?v=JcNlhBCRlxQ[/video]
Get it here:
(
http://download1593.mediafire.com/6y46h6y24rgg/e4vtm619rkd3k4t/Spider_Albinos.zip)
Enjoy!
Additionnal note:
I wanted to increase the number of polys, but I saw quickly that the polys number in the classic spider was very close to the limit, then, alas, I've been forced to keep the original shape... :erg:
I have redraw the skin from the promo video of Thief 1 and tried to be very close to the old original model. I hope that will be enough close to you ^^
Enjoy it!
FireMage on 29/3/2014 at 19:55
News about the Cobra. Gigaggoga and me have tried to fix cobra's arm... but alas, with not success...:sweat:
So, I'll publish it with the more "seeable" look... The shape shown in the video...
The athrophied Cobra:
(
http://download1478.mediafire.com/y78ag4s3bd2g/z5axpw8o9cbc8y4/mesh_cobra.zip)
Perhaps a day, I will fix it... but for the moment... :erg:
Enjoy it anyway... ^^