SneakyGuy101 on 25/3/2014 at 22:25
Quote Posted by ZylonBane
Anyone ever done anything with the unused AI from the T1 Blooper Reel mission?
Which one? The Bug Demon? If so, it was used in a Thief Gold fan mission named "UFO" by JIS.:eek:
FireMage on 25/3/2014 at 22:43
Quote Posted by gigagooga
Just test the motion often in DromEd, problem solved :P
I wonder would it work if cobraman was just normal human shape model with those hands, head and texture. Then just make the motion file to "blend" thighs, shins and feet together to look like it had tail?
that's what I wanted to do ;) But alas, everything is considered as a "butt part". I tried to recreate everything to fix it, but I get an abomination so... XD I prefered to touch nothing...
But, I think the best will be to send you the 3DS to check it with your own eyes! ^^ Perhaps you will be better than me! :)
Because I don't want people to misunderstand and think that the cobraman is released, I'll send you the file via pm tomorrow! ;)
EDIT: I missed that post:
Quote Posted by LarryG
What?? You have a Sweel bin also?
I'm creating it. Texturing it is a horrible task XD I'll try my best, but I think that somebody need to work on it behind me... lol
But it steel will be a good base. If I create it motions, it will become THE perfect base! ^^
Renault on 26/3/2014 at 00:23
Whipped up a quick vid to show what these look like in-game. Pretty obvious, but I used ape beasts for the Ghouls and a haunt for the Skeleton. The Ghouls definitely need some work:
[video=youtube;55sARgfJQDc]https://www.youtube.com/watch?v=55sARgfJQDc[/video]
I could really use the Ghouls for Waking The Dead if anyone's up to fixing them.
nemyax on 26/3/2014 at 11:21
Does the engine have creature types for all the models you want to add?
FireMage on 26/3/2014 at 11:53
Nope, but you can cheat ^^
Here, the sweel to show you that everything is possible if you know how to do it! XD
Yeah, I made the sweel and it is operationnal, I just need to create it motions and it's done :p
Careful, because now, it could happen to you!
Inline Image:
http://i57.tinypic.com/15ge4ps.png
LarryG on 26/3/2014 at 14:53
That's "a very long-bodied rodent with large whiskers and tiny limbs"?
FireMage on 26/3/2014 at 17:30
SWEEL DONE!!
[video=youtube;dFai5RyaZMI]https://www.youtube.com/watch?v=dFai5RyaZMI&feature=youtu.be[/video]
Grab it here:
Link updated: Instructions for installation available + a motiondb
(
http://download1323.mediafire.com/agocpfxt6t6g/l6y1kzh8szkyd8l/Sweel.zip)
Enjoy it ^^
@Tannar: I look at the real concept art (that you can see on my video ^^). On it, there are three sweels represented and we can see that it have no limbs actually. The one shown from Larry's picture betray your eyes because it hairs have some sewer's dirt on it. Actually the sweel looks like a snake with a rodent's head and hairs.
SneakyGuy101 on 26/3/2014 at 19:23
IT LOOKS SO AWESOME!!! I'm definately putting them in the sewer area in my upcoming FM!:laff: Thank you:thumb:
Yandros on 26/3/2014 at 19:27
They do look really good, but they just look like snakes to me. I can't tell they have a rodent head, and IMO the concept art clearly shows limbs, albeit small ones. If we're talking a legitimate sweel here, I would propose making them larger, making the head larger in proportion to the body and clearly rodent-like, having two or three pairs of small limbs, and if possible making them able to move around with the top third or so raised up (I don't know if that's possible given we have no sweel skeleton info). Basically, make them look more freakish - right now they look like snakes (albeit good ones).