-Terra- on 22/11/2017 at 19:29
Great work with that Cobraman, Firemage, i really like it. :thumb:
It would be nice for forgotten citys or old temple, maybe i can use it for my project. :)
PinkDot on 22/11/2017 at 23:58
Quote:
Haha ! But I already did it.
You mean you placed it in one line - correct? You couldn't 'connect' them in any way, as far as I understand...
On a second thought I realized it actually may not be trivial or even possible to move the hip joint, other than to follow the movement of butt. It's just the way the hierarchy of bones work like.
However I've never tried outputting a translational channel for other joints apart from the butt. The .mc format can take it, but whether the engine would read it properly or not, that's unlikely. But if the motion could have translational data for any joint, then we could build a rig in a 3dapp and simulate one leg kind of connected to another, creating one long chain.
FireMage on 23/11/2017 at 12:32
Indeed, it can't connect. Always depending on Butt's translation or rotation, not the other leg.
I guess everything come from the cal file when converting the e file. But I think even if we modify the cal file to force those changes, I'm not sure Dark Engine would appreciate.
All we can do is doing tricks at the moment... And hope that NewDark Team will spot our message and do some changes to trespass the limit to give more opportunities and kind of creatures. ^^"
The last thing we could do in such case could be creating Joint #2 ? Test needed... I'll check this out this week-end.
EDIT : Thank you very much Terra, LarryG and Pinkdot btw :)
TriangleTooth on 21/3/2018 at 18:35
Hi again, FireMage!
Really liking these creatures and can't wait to see them in some FMs. Was just wondering if you'd made any progress, or had to give up, on the T2 creature I had mentioned before (I know it's been like, 3 years now so there must be a reason).
Even if that one wasn't possible it's amazing what you've already made!
FireMage on 6/4/2018 at 09:57
Quote Posted by TriangleTooth
Hi again, FireMage!
Really liking these creatures and can't wait to see them in some FMs. Was just wondering if you'd made any progress, or had to give up, on the T2 creature I had mentioned before (I know it's been like, 3 years now so there must be a reason).
Even if that one wasn't possible it's amazing what you've already made!
Hi TriangleTooth !
I did not gave up the project, no worries ;)
Actually, I was just busy with my studies, The Black Parade Campaign, and plenty other little projects I'm working on. I just did not found the time yet to work with it. :erg:
It is however not cancelled ! :thumb:
I've at least five creatures to create now I found more information about them/understand how meshes are workins in Dark Engine :
-Mechanical Stalker (the bucket headed bot that I called before "Copper slave"), this one is actually fast, fighting with a hammer (I'll change the weapon because it's a mecanist creature and you vote for a saw).
-Spiderbot : it was not supposed to be just a spider spitting blades but something more complexe with the furnace on the front protected by it two heads when unalerted which expose it only when scanning/attacking.
-Ghoul
-Multipolys Spiders
-Multipolys Burrick
Doing them will probably end my quest I think until we found out more Forgotten Creatures.
FireMage on 13/1/2019 at 11:27
Due to the change of MediaFire's politics and the fact some files use to vanish randomly, I will change the hosting file I was using since the beginning of this ambitious project.
---> All Meshes files will be moved to the Thief Object Repository. Which is clearly a better place for those files.
I also plan to write a better tutorial on how to install objects with custom motions in the meantime. I can't tell you how much time it will takes to move all these files but for sure, don't be scared if some links are not working anymore : this will be temporary.
Finaly, I also succeed on making the High Polys Burrick. This one will be published here with the usual video once I'll fix all these links and contents.
Thanks for reading and see you soon !
:thumb:
Petike the Taffer on 28/1/2019 at 03:51
Quote Posted by FireMage
Due to the change of MediaFire's politics and the fact some files use to vanish randomly, I will change the hosting file I was using since the beginning of this ambitious project.
Yeah, I've noticed MediaFire tends to cause issues while downloading, though it depends...
Quote Posted by FireMage
---> All Meshes files will be moved to the Thief Object Repository. Which is clearly a better place for those files.
I also plan to write a better tutorial on how to install objects with custom motions in the meantime. I can't tell you how much time it will takes to move all these files but for sure, don't be scared if some links are not working anymore : this will be temporary.
Finaly, I also succeed on making the High Polys Burrick. This one will be published here with the usual video once I'll fix all these links and contents.
Thanks for reading and see you soon !
:thumb:
Glad to hear that ! :cool:
On a sidenote, I've archived all your cut content creature redevelopment videos at the official Thief Wiki. If you visit the (
https://thief.fandom.com/wiki/Category:Cut_Material) "Cut Material" category on the wiki, all the videos will be at the bottom of that page, listed under the automatic "Media in this category" heading. All videos neatly in one place. I've included the videos of the cut
Thief II Gold NPCs/creatures too.
As silly or weird as many of these creatures are, they're a part of
Thief's (and even
Dark Camelot's) development history, and I love all the hard work you've put into bringing them back to life. The various guard NPCs in particular could be a very useful addon for FM builders, especially those who want to add more NPC archetypes to the Hammerites or want to add more variety to TDP-style guards. :)
FireMage on 31/1/2019 at 19:59
Wow, I didn't knew about this! Thank you very much Petike!
But yeah, the goal is to make sure modders and map creators could have more ressources to put into their contents. And I know plenty of them could be interested on those discarded creatures.
Searching for Artworks to work from or pieces of Thief's developpement story is always fun, and creating the models is always fun despite how challenging it could be because of the system used by DarkEngine to split the model into limbs with numerous planes. The hardest part are when custom motionset are necessary since our available modding tool for motions are not very comfortable to work with (you may understand why I used to be grumpy at the idea of writting tutorial the first time it happened...) but hey, this is because I love this job I'm doing it! ;)
gamophyte on 31/1/2019 at 20:34
That site/wiki redirected my browser to spyware or faux-antivirus message.
Edit: Sorry, more specifically when I clicked on BLUR creature concept art. You have to sit there for at least 15 seconds.
Yandros on 1/2/2019 at 11:35
Doesn't happen for me.