FireMage on 24/3/2014 at 23:02
I have a CD collector version. Dromed and all unstripped mission are in the disc. Is it because of this? I don't know! But fortunately, thanks to this, now, everybody is able to get these meshes! ;)
Please, Mirror the Zip! I'm sure that many people will be fond of it now! ^^
Yandros on 25/3/2014 at 00:00
I'll mirror it up on my site later tonight, bundled with some renamed .cal files so people don't have to do that themselves. Now if we can eventually get the motions, or similar ones, it will be even better. Thanks Jordan!
LarryG on 25/3/2014 at 01:03
Quote Posted by FireMage
About the sweel, when I saw it, I immeditely notice one thing: It texture is the current texture used for the rat! Just look at it, you'll see! :D
I have an idea to create it with success... I just have to do some test on it... hmm... (Cross fingers ^^)
What?? You have a Sweel bin also?
Yandros on 25/3/2014 at 01:30
It sounds like the devs cleaned off their hard drives for the Collector's Edition! I'm going to have to try and find it somewhere.
Anyway, the archive Jordan put up already has .e and .cal files in it for the skeleton and both ghoul meshes, which is awesome! I'm going to try them out tonight with various actor tags. I'm hosting it here: (
http://www.wearytaffer.com/storage/object/T2G_Ghoul_Skele.zip)
EDIT
I just checked out the skeleton in game, and while it's cool, it's not nearly as hi poly or nice looking as the animation in the video, which was probably done in Max. If any modelers want to improve the mesh and/or texture, I'll be happy to host it. Same goes for the ghouls.
LarryG on 25/3/2014 at 02:29
I was thinking about adding an armored skeleton to my hi-poly skeleton AI collection. I'll take a look and see if I can do something that looks sort of like the LGS but with more details. Were there special motions for them? The video makes it seem so.
Yandros on 25/3/2014 at 02:30
No, Jordan's package contained no motion schemas or files. Looking again at the animations in the video, I suspect that was all rendered in Max or some other program, so the motions shown in the video might never have existed in Dark format.
I've looked at the ghouls now, and the UV mapping is a complete mess. They're pretty much unusable without some tweaks, or probably a complete redo. The head looks OK but the body is all wrong.
FireMage on 25/3/2014 at 19:34
Perhaps the two creatures in the video have been improved for the show... Or that my disk contain their old versions...
My disk is classed "Premier Collection" I don't know if there is an english version of such thing or if it is typically french.
I looked at many things in the goodies, but no motions... :/ I saw that in motion.crf, there a VERY LARGE AMOUNT of unused motions, I don't know if these motions exist in it... And as Yandros, seeing how the light and the motion are HD, I suspect this video to have been made with 3DSmax... Even if we could "rebuild" these motions by observing them from the video... but it won't be easy if there is nobody to fix Motion Workshop... The mannequin show the Torso, the head and the legs position correctly, but arm's positions are not correctly shown that force the users to imagine how that could be in game...
I'll try my best, don't worry!
About my Cobraman, I'm in a deadend... if I touch something, everything become ugly... So... hehe... I think that I'll keep it like this... but if someone is volunteer to help me... I'll send him the 3DS file for investigations, I just want the arms working better !! ^^"
Because I noticed that more people want it, I'm working on the Sweel model!! Be patient for the video, because it will need some motion to do (It's an eerl after all)
gigagooga on 25/3/2014 at 20:01
Quote Posted by FireMage
The mannequin show the Torso, the head and the legs position correctly, but arm's positions are not correctly shown that force the users to imagine how that could be in game...
Just test the motion often in DromEd, problem solved :P
I wonder would it work if cobraman was just normal human shape model with those hands, head and texture. Then just make the motion file to "blend" thighs, shins and feet together to look like it had tail?
ZylonBane on 25/3/2014 at 22:23
Anyone ever done anything with the unused AI from the T1 Blooper Reel mission?