PinkDot on 20/11/2017 at 23:59
I'm getting an 'Improper file format' error when trying to import it into 3dsmax.
LarryG on 21/11/2017 at 02:28
Opens just fine in Anim8or. But the texture surface mapping seems to be no good.
Edit: I just checked the mapping in UVMapper Pro and the map is missing.
FireMage on 21/11/2017 at 06:51
That's why I wanted to send the blend file ^^"
When you import 3ds file there are loss...
At worst, I send the blend file, you download blender only to export the stuff to the appropriate format and check it out via 3DSmax ?
Or I could send the e file too ? Or another format with less loss ?
LarryG on 21/11/2017 at 09:47
Try the e file.
PinkDot on 21/11/2017 at 10:01
Can we convert from .e to .3ds using LGS tools? Can't remember all them little programs...
Otherwise yeah, you can send the .blend file. (I have a mental block for learning this program, but one day I need to get the hang of it...)
LarryG on 21/11/2017 at 10:23
yes. e to 3ds.
LarryG on 21/11/2017 at 17:38
Here, try this. I converted the .e to a new .3ds and then made a new .bin from the .3ds. I also converted the .png to .dds as long as I was doing things. I have not tested all this in-game.
PinkDot on 21/11/2017 at 23:22
Thanks Larry and Firemage!
The second .3ds file worked well.
@Firemage - I see what you did with placing the other leg as extension of the first one - pretty clever. However I don't know how the walking animations work with this setup! I guess some randomness of the motions works in a favor for this snaky creature.
To properly animate this beast, an individual rig setup would have to be made. (well, more like some modification of a regular rig - not from scratch). The most important thing would be to make the "left hip" follow the "right toe" joints - currently they're separated. But it's doable. It would be really cool I think to have such a unique creature available for mission makers.
FireMage on 22/11/2017 at 19:15
Quote Posted by PinkDot
The most important thing would be to make the "left hip" follow the "right toe" joints - currently they're separated..
Haha ! But I already did it. But when I saw that hips are moved by butt only and Toe is a joint considerated as a limit instead of a motion joint, such a thing do not improve the motions :/
Infact, Toe behave like ankle.