Thor on 17/2/2015 at 18:01
Quote Posted by Yandros
Being a mesh, it needs to go in the mesh and mesh/txt16 folders, not obj.
OMG, I had completely forgotten that. Sorry for noobing up :erg:
Thanks!
FireMage on 17/2/2015 at 19:31
@LarryG: I don't want to break your effort with your ideas and pictures to help me to upgrade the sweel but you must know something:
My Sweel is a fake humanoid with a body and two arms. I can try to do weird experiment to add limbs but it may be impossible.
We could use the detailattach to add false limbs to the beast or change the model to put it on the body... but it will NEVER move.
I know that the creature is Hairy and if you look at it skin it's the T2 rat skin that I used ;) so it is hairy, it's just that my UV setting on the model that I manage to change! ^^
Whiskers are long, right but I don't know If you have already opened a mesh model but a mesh is splited in different part to apply the motion correctly and because of this I just can't make them too long of I could get problem. :sweat:
And DO NOT TALK ABOUT THIS HORRIBLE AND MALICIOUS AND MONSTROUS MODEL TWEQ!!! Creating a creature with that I say: NO WAY!
I'll do them with the motionDB and nothing else!
About the way to swim: I know that It would be fun to have otter in Thief fan mission but no! A sweel will swim like an eel! And I got my points to do that:
-These artwork poses have been chosen to show how the beast look like not like it move
-Sweel limbs are very slim. If we want something realist it corps will allow a movement that will looks like more like an eel than an otter
-It is surely impossible to make it able to move it limbs if I add them so such motion will be impossible to create and apply
-To make it swim it will be more adequat to use the apparition creaturetype to get a mesh that ignore the gravity but such creaturetype have no legs. If a complex model could be made on land by adding legs part in the model in new coords (and I'm such idea is perhaps impossible) with underwater model it may be completely impossible...
So... Before doing hard and complex things it would be wiser to just redo it with a model with a better quality and motion set on ground and perhaps a new one for underwater situation with no limbs...
LarryG on 17/2/2015 at 21:49
I'll see if I can get my interpretation of a sweel mocked up for you to take a look at.
I've had success with model tweq fish and beetles and my improved version of the rat, so while I agree that a motion DB based solution would be best, a Tweq>Models solution may be the only practical approach. So that's what I think I may pursue.
FireMage on 17/2/2015 at 22:02
For little and innocent animals tweq method can fit. But with a creature to defeat it's not the solution!
The thing will move in the same way with a movement not really fluid. Plus: once it's dead it will continue to move and the fact it do not use something else than a tweq model it would be hard in matter of gameplay to see if it has spotted you, attack you, is hurt etc.
As you can see in my current version of the sweel it's hard to hurt them!
The tweq model is too limited! Perhaps in your interpretation the sweel is harmless but not to me. When I look at the artwork I can see nothing but a creature living in band which want nothing but eat everything found on it growing territory!
LarryG on 18/2/2015 at 00:49
Quote Posted by FireMage
Plus: once it's dead it will continue to move
?? No. Not if you give it a corpselink to a dead sweel.
You are right that a Tweq approach is very limiting. I sure would like a motion DB solution. But we aren't likely to get a four legged AI creature type any time soon, and IMHO mucking up a Human rigged AI to sort of look like one is worse than the limited Tweq approach.
I just wish we know how the limit planes and joints were intended for the existing Sweel creature type, or how to add new creature types to bsp. But we don't.
Lady Rowena on 18/2/2015 at 14:59
For the Builder's sake, may someone tell me what a sweel is? I can't find it in any dictionary.....
Is it a real or an imaginary creature? :confused:
Yandros on 18/2/2015 at 15:57
It was a new creature thought up by LGS, but never put in the game. It's probably short for "sewer eel".
LarryG on 18/2/2015 at 15:58
As real as a burrick.
From (
http://thief.wikia.com/wiki/Main_Page) The Dark Wiki
Quote:
The
sweel is an aquatic creature that was never implemented into the Thief universe. In early concept sketches, it has the appearance of a very long-bodied rodent with large whiskers and tiny limbs. The name is derived from the root
eel, while "sw" may be an abbreviation for
sewer. The design was apparently rejected very early in development and has no known mesh data or sound files. Some attempts have been made to create a usable sweel for fan missions, but with limited effectiveness
also ref. (
http://www.ttlg.com/forums/showthread.php?t=75675) Sweels Live! (sort of) started by Shadowspawn
I just wish Shadowspawn had published the joint rigging for the Sweel that he figured out so that we could try out the one existing LGS motion for it and maybe someone who knows how could make some more motions for it (alert motions, attack motions, etc.):
Quote Posted by Shadowspawn
... So I took a rope, reconstructed it, removed some joints, and build a Sweel!
You can imagine my amazement when I found that, after about 40 tries, it worked!
But there's a problem. I can't find any more Sweel motions! ...
Lady Rowena on 18/2/2015 at 16:38
Many thanks for the exhaustive explanation! :)
FireMage on 11/11/2015 at 03:56
So, what's happening here?
Soon I'll submit two models that I remade because their previous version were not as good as excepcted.
-The monkey guard
-The sweel
For the moment I'm fighting againt some trouble.
-The sweel looks too much like a lizard because of it limbs (they are atophied but they are so tiny that's not a problem in matter of visual ;) ) and it new head. I still fighting to give it a better head + a good animation for death and swimming.
-The monkey's tail got some problem. I'm doing my best to fix that. I'm close to finish it.
As for the rest, I'll require your patience! ;)