gamophyte on 19/1/2015 at 15:12
WOW!! :thumb::thumb::thumb::thumb:
Earlier I was saying the crayman motion is odd, they side step and fight like a sword wielding human. Would be nice to see them act differently and more beast like.
DarkMax on 16/2/2015 at 02:33
Did you consider remaking Ramirez's guards? I know they exist already in DEDX but just like Constantine's, they have a completely different look (they don't wear a metal helmet and they look taller than other guards)
Petike the Taffer on 17/2/2015 at 00:42
These are awesome creations, FireMage ! :cool: Especially these recent Hammerite additions. :thumb:
Here's hoping some modders will find a place for them in at least a few FMs. You're right that the crossbowman is just nothing but animations right now and we'd need a proper new AI model for him, but other than that, this shows extreme promise. :)
Are you still working on the creatures you've tried your hand at earlier ? I liked several of them. A final version of the sweels could be fun.
LarryG on 17/2/2015 at 03:35
I would love to have sweels for underwater excitement ...
FireMage on 17/2/2015 at 11:14
Thank you all very much! :)
So, so, so...
For the moment I'm quite busy with my contest mission, but once I'll finish it, I'll continue my quest! ^^
@gamophyte: More motion for craymen, that's an idea... But not a priority... Maybe I'll do it once I'll finish the rest such like the official bugbeast model with antenna as someone asked me.
@DarkMax: Yes it is! I though it wasn't so important but now I'm looking at DEDX model... We reconize Rumford's guard with Ramirez guard skin on them that don't look as we want them to be. I definitly add them on my "to do" list
@Petike the Taffer: Thank you again! ^^ So for the Arbalester it will be a job not only for me but all modeliser imagination! ;) They just need to put correctly the weapon in guard's hand!
About my previous redone creatures, I'll keep them downloadable (in the case if someone prefered my previous version than the newest), but I'll redo some of it because you'll probably think it funny but my modeliser skills has changed slowly models after models ^^'' So it reconize that some of my first job wasn't perfect... Plus I was't aware about motion edition secrets... Then I'll redo some of it!
The previous creatures to redo are:
-Cobraman
-Monkeyguard
-Sweel
The others seems to be correct ;)
@LarryG: How I would love to do that! But there is a problem... I can create a motion that will fit perfectly underwater but how to apply it with no bugs in-game?
I think that giving it the Apparition creature type will be the key of success in this situation but when I'm thinking about water depth (if the sweel model do not fleet) we are looking for trouble with dromed... Hmmmm.... Test needed but I can't make any promises on that point...
Thor on 17/2/2015 at 12:06
Hmm why does my DromEd crash immidiately when I try to add it in my map? I add it under the spiders hierarchy but when I attempt to create one on the map it crashes.
FireMage on 17/2/2015 at 13:01
Pretty weird... No one has signaled me such bug... :/
Are you sure that you have done a correct archetype?
Create it under the HugeSpider instead of the spiders, and change change the model to test it.
The model should not be a problem normaly if the bin and the cal files are correctly put in mesh folder with it texture in txt16
Perhaps you got a problem while downloading the file that have corrupted it? Such thing happens sometimes!
Thor on 17/2/2015 at 13:35
Downloaded it again and put it in the same obj folder as usual for custom objects, added it to hierarchy(to huge spiders as well!) but upon creation it still crashes :/
Only hint I noticed is that the download site always says downlaod failed at first. Then the download is "restarting" and then downloads successfully. Is the zip file supposed to be only 45,4 kb in size?
edit: tried adding the spider under decorations in the hierarchy, still crashes.
LarryG on 17/2/2015 at 14:35
Quote Posted by FireMage
Nope, because I used the REAL concept art for it, which represent three sweel:
Inline Image:
http://i60.tinypic.com/xp4rqb.pngLook at the one that I put darker to show you on the right: It have no limbs!!
This is another version of the one on the left, and there do appear to be limbs, just tucked back as it though it just did a breast-stroke-like motion. My assumption was that it swims underwater more like an otter than an eel. And definitely hairy rather than scaled. The long whiskers are rather odd, as whiskers tend to be as long as the body is wide since one common use is to let an animal know if its body can get through a narrow opening. But who couldn't love that face!
Sweel
[ATTACH=CONFIG]2091[/ATTACH]
Otter
[ATTACH=CONFIG]2092[/ATTACH]
Otter Motions
[video=youtube;9sYao4InEc8]https://www.youtube.com/watch?v=9sYao4InEc8[/video]
Otter motions frame by frame for Tweq>Models motion animation (who was it who had a clever way to get more than 6 models for the animation ... and what was that method? Chained corpselinks? But real motion DB motions would be infinitely better!
[ATTACH=CONFIG]2093[/ATTACH]
I may give modeling an otter-like sweel concept a try myself ...
Yandros on 17/2/2015 at 17:00
Quote Posted by Thor
Downloaded it again and put it in the same obj folder as usual for custom objects
Being a mesh, it needs to go in the mesh and mesh/txt16 folders, not obj.