FireMage on 16/1/2015 at 17:41
Yes it is it! :D Thank you Random_Taffer! :thumb:
I'll put his oger download link in the main page! Then people will choose their favorite or put the both! (imagine a mission where Garrett is in an Oger Village! :cool:)
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Woups, I missed the two previous post.. :/
@Squada: Yeah, I think about redoing the Apebeast! ^^ You know, when I did it I actually didn't know yet this artwork!
BUT: Because the apebeast is a monkey who still wearing his clothes when it was in human form, I manage to put in their head the helmet without the spike.
The rest I'll do like in the artwork ;)
About Hammers... Hmmm... I don't know if it will be easy to put an armor on the guard... If you could know how the mesh models works to apply their motions, you'll surely know that you are asking me is impossible... :/ Especially about the shoulders' metal plate...
BUT: For the arbalester It is possible! :D I just need more times to create it motion set ^^
About the priest, yep, like T3 priest ^^
Perhaps the electrical light is a kind of magical staff which was supposed to emit sparks & bolt instead of fired hammer?
@Gamophyte: Could you send me more details about what you have in your mind? I don't understand clearly what you imagine... ^^''
Squadarofl on 16/1/2015 at 18:08
That's an excellent Ogre Firemage, but I see the nipple chain is missing (don't worry I'm joking, the whole bdsm thing is stupid :cheeky:)
For hammerite paladin or whatever, I know dromed is quite limited so I was more thinking of a custom skin than another armor model... But just for references, if I'm not mistaken, there is a use of an armor attached to a mesh in The Night Watch campaign, fourth mission; Lots of though guys in heavy armors
You're making a custom motion set for an arbalester too ?! That's fantastic ! I hope we can see that in action soon !
skacky on 16/1/2015 at 19:51
Yeah that Hammerite crossbowman is definitely an AI I'd like to see some day. Great work on the Ettin too. Just needs some really creepy sounds rather than Burrick/Haunts schemas. :p
Yandros on 17/1/2015 at 00:07
There are several Hammerite crossbowmen in the HMDK, but of course they don't look like the concept art.
SlyFoxx on 17/1/2015 at 02:21
Isn't there some thing about clerics/holy men etc. and edged weapons? Something about shedding blood.. That's why they use hammers.
Yandros on 17/1/2015 at 02:57
That's D&D. This is Thief. :p
gigagooga on 17/1/2015 at 10:49
Quote Posted by Squadarofl
The crossbowman is cool too, but I don't know if it's possible to do this one
Well... i believe we can. I have had new crossbow motion for AI in mind for long time. This thread made me dig it up from my old computer and see if i could finish it some day (building over 300 frame motion from scratch is quite a chore).
I made it to work for unarmed AI that has decorative crossbow attached to its right hand. I don't know if weapon like that would really work otherwise.
[ATTACH=CONFIG]2074[/ATTACH]
FireMage on 17/1/2015 at 15:03
I'm working on it don't worry! ;)
Everything seems ok!
The three hammers are in making. I have finished the Heavy Hammerite with the plate as Object for DetailAttach link, and the priest.
The Arbalester is done, just the motion is missing but not for long now ;)
@Giga: Yeah I have seen this set of motion! It is a good job! ^^
Alas, when I look at it I saw that it fit perfectly for an armed civilian but for a Guard or a Hammerite it won't be good because of the way the guy is caring the arbalest. Guards are not really intelligent but they perfectly know how to use their weapons as the hammerites so the adequat motion will be a motion where they care and use the arbalest with a pose that looks more experimented like a shotgun... :/
But don't worry! We can combine our works and then get something interesting if you want to give to community a set of motion and arbalester that will help mappers to put Unexperimented and skilled users! ^^
FireMage on 18/1/2015 at 00:19
Greetings!
Sorry, I won't speak like a hammerite like in the Youtube description to present what I did... ^^'
(I got enough problems to speak in normal english so no rush to the old one! xD)
So I did everything like in the artworks! And I really said EVERYTHING like in the artwork!
This is a zip that contains:
-A priest with a hood and a dress. Nothing really special, just a model and it texture.
Now let's talk about something a bit more interesting:
-A Heavy Hammerite. He is like in the artwork with an armor and gauntlets. The shoulders protection is although separated from the model as an object that you ay join to the model with ~DetailAttach Links From the hammerite to the object. The thing interesting with DetailAttach is that OBB objects keep their hit bow. If you do the shoulders protection from an static iron object and adjust correctly the hitbox, you'll get a guard nigh impossible to hurt with powerful sword strikes if you don't strike his head.
The offset to put the protection correctly is: Joint ; Abdomen ; X:0.23 ; Y:-0.05 ; Z:1.177 | Keep the rest as default.
And now, let's talk about something again more interesting:
-The Hammerite Arbalester. It is perhaps not the best set of motions of the world but I spend the whole day on it... :sweat: I just don't want to work more on it! ^^""
MSchema files are included to allow to add what I did to your works! ;)
To put the Arbalester: Put a bowman or crossbowman or create your own bowman. Change it shape model name to use the Hammerite Arbalester model and replace the motionset: WithBow by WithArbalest
Your are free to apply this set of motions to all models of course! If you can create your own arbalester just take care on how your mesh model hold the arbalest and it will be okay! ;)
The video:
[video=youtube;VsQmVtX5tHI]https://www.youtube.com/watch?v=VsQmVtX5tHI&feature=youtu.be[/video]
And the (
http://download1979.mediafire.com/5l8rv734482g/ca0cd8g6s7e048f/NewHammers.zip) link!
Enjoy it!
skacky on 18/1/2015 at 00:54
Bloody fantastic. I know exactly where I'm going to use these.