io organic industrialism on 28/3/2006 at 23:10
Quote Posted by Myoldnamebroke
There's a lot to be said for finding stuff you can't beat and coming back to it later and taking revenge.
i'm getting my ass kicked in the oblivion gate i found, so i had to leave and i'm headed of to chadinhall for some quests :)
NeoPendragon on 28/3/2006 at 23:47
Quote Posted by io organic industrialism
i'm getting my ass kicked in the oblivion gate i found, so i had to leave and i'm headed of to chadinhall for some quests :)
Yeah I just closed one and went through about 20 repair hammers and lots of potions/poisons. But what you get at the end is well worth it. :)
Biohazard on 29/3/2006 at 03:39
What do you do with all those Sigil Stones? I see that they have magic stats assigned to them but how do you use them? I've closed 8 gates now and am just accumulating the things.
Fig455 on 29/3/2006 at 03:47
you use them to add effects to weapons or armor obviously. Not sure HOW.....but I haven't tried either. I am guessing you can just click on them and then assign the properties to wahtever piece of equipment you want.
Tuco on 29/3/2006 at 04:25
Fig is correct.
You click on the sigil stones, then select the armor, and get the value(weapons get the offensive enchant, armor gets the stat bonus enchant).
One little secret is that the stones are randomized on pickup. IE: You can save/load your way to the one you want. Not sure if this is intended, but since most people will close around 10 or so gates, and there are 15 or so possibilities, the stones will be relatively crappy. I'm also quite convinced that some stones are found more often than others. +Blunt, for example, is quite rare, but +magicka is quite common.
Another thing is that the chests are randomized on zone-in, so if you wanted to, in certain areas with high level chests(the room with the sigil stone, for example, often has 3 high level chests), you can save/load to get what you want. I think this one is a bit cheating, and I only did it once to see how effective it was. Got a 33% weapon reflect and +25 sword necklace on my last test, heh.
Fig455 on 29/3/2006 at 04:43
yeah, I found out the random sigil properties/levelled chests, too. Kinda cheap, though it's damn tempting after a lousy drop.
Huckeye on 29/3/2006 at 12:10
Here is another thing about leveled lists:
the much higher leveled wilderness creatures can and will attack NPCs wandering the roads. I had a quest NPC get killed by a Willow the Wisp and another NPC lay dead right next to her (am hoping he wasn't important). Luckily thanks to the open endedness of the quest system I was still able to complete the quest (The order to "talk to the person" was never fulfilled and the green quest direction arrow continued to point to the corpse until I figured out how to skip that part).
This could be bad considering that some people that wander outside might be quest givers and part of the game could be dying right along with them (I should write that down, that sounds like a good Kent Brockman line). :laff:
Anywho, another con that is amplified depening on what type of character you make is that the lists don't seem to work as well in actuality as they seem in theory. If an area is too hard, you go away and come back stronger, but in actuality the area is now stronger too. I like the idea but the there should be more breathing room. Maybe all creatures should be +/- a certain number of levels from the characters with the minus being favored more. Im level 22 now and i still see an occassional mudcrab, but instead of seeing 20 in a hour, now I see 1 in a week. Now I see Bear spawning Spriggans (neither of which I can beat) and will o the wisps (which I also cant beat) and it getting increasingly difficult to appreciat the system when EVERYWHERE I go it is too hard. (keep in mind that I have ample combat stats).
BlackCapedManX on 29/3/2006 at 13:44
Apparently, according to the official game guide, leveling works like this. The "creatures" are always the same level. So if you run into a wolf, it's the same wolf at level 20 as it was at level 2. However, as you go up in levels, more creatures are "unlocked" making more difficult things to fight. NPC "humans" and special monsters (a few "boss" dremora and the like) level up with you, and will always be a fixed number of levels above or below you (guards, for example are always 10 levels above you... ouch... so no flighty killing sprees like you could do in Vivec against the toughest guards in the game).
This creates for some interesting shiftings in game play. I haven't gotten past level 8 currently, and I've found at really low levels this serves to creately increase immersion and fun factor, because instead of going "damn I can't do that until I level up" everything is fair game from the get go. On the other hand, it creates some uncomfortable situations (like completing the entire arena and closing the gate at Kvatch with a lvl 2 character, then being hailed as some kind of super hero and thinking "guys... I had an iron bow and arrows I stole from the guy who was shooting at a target in the Bloodworks".) I'm not sure if it's going to get really difficult at higher levels, but it may be a while before I find out (two reasons, 1.) because you start off the game with a healing spell and magicka regenerates on it's own, I see no reason to ever need to sleep 2.) I got really upset with the face creator, and managed to make my character look like a crack addict with white powder all over her face, so I opened showracemenu and fixed it. Then foundout a good 20 saves later that it had reset all my attributes. When attempting to manually set them back via cheats, I discovered that cheated stats no longer acrue experience... well fuck. So I've currently reset my stats again so that they could actually advance, and it seems that the reseting is scaled to your level or something, because they've been slightly salvaged, so I'm going to see if I can continue playing, if not this may be failed first attempts)
Anyway, the whole, leveled enemies thing sort of goes against my nature in video games, which is to become the most powerful that walks the planet simply to make hidden out of the way super beings in the editor to kill at my leisure, but it actually forces me to play the game, instead of a stat race, which is a refreshing change. I'm worried though, what will happen once my character starts sleeping more than once every 5 days or so.