Kuja on 3/3/2006 at 03:38
Quote:
What about the karkians?
Anyway, it's an area in the middle of a prosperous city:
is it really supposed to be swarming with bad-guys?
Yes. There are two triads at war in the area, and they just happen to pick only the bright, police-behind-the-next-bend, well-lit tunnel to have their (minor) squabble in ? It'd have made a bit more sense to have their fight in the darkness of an alley or canalworks. :rolleyes:
Dr. Dumb_lunatic on 3/3/2006 at 09:57
Yeah, but they're not AFTER you, hence: not bad guys.
I mean, if you wander down to the brawl in the tunnel, you can just sit at watch them fight. They never attack you.
Would you honestly prefer an environment where every twenty feet someone goes "You don't look like a red dragon to me..Attack!!!"
and then on the other side of the canal, "you don't look like a Luminous Path to me...Attack!!!!"
Or would you prefer a slightly dodgy inner city area where, if you poke around too much, you might get attacked by some drug dealers.
Remember, it's supposed to be generating a feeling of realism...intricate maps where not much actually happens strikes me as quite clever, really.
MJ12 Troop on 4/3/2006 at 01:23
Paris streets. It is just too desolate. I liked going into the homes though.
ZylonBane on 4/3/2006 at 14:18
Quote Posted by Kuja
There are two triads at war in the area, and they just happen to pick only the bright, police-behind-the-next-bend, well-lit tunnel to have their (minor) squabble in?
I always figured the cops showed up
after the mini gang war started. No, it's not scripted very well, but sometimes in story-driven games you just have to go with what the designers apparently intended to depict vs what actually ends up onscreen.
flexbuster on 14/3/2006 at 07:34
Which gang war was this? I don't remember witnessing any actual gang fighting in Hong Kong.... maybe I just haven't played it in too long.
Ajare on 14/3/2006 at 08:26
Before going to VersaLife for the first time, head down to Canal Road. The Red Arrow & the Luminous Path are having a big machete fight.
Silkworm on 21/3/2006 at 20:47
Quote Posted by Ajare
Before going to VersaLife for the first time, head down to Canal Road. The Red Arrow & the Luminous Path are having a big machete fight.
Whoa, I never saw this; time to play again.
BlackCapedManX on 23/3/2006 at 03:04
Lazy non-exploratory types. This is probably one of the more amusing moments in the game (especially with the bad character animations, so you have 6 guys running at each other and suddenly their feet stop moving as the raise their swords, then start moving again as they turn to run away).
Least favorite level: probably A51, the first inside map, before you get to the level with the aquinas hub. You can't go back up the elevator to the surface, and once you go to the next map you can't get back, and there's not much to do inside. It's like a little chamber with autolocking doors on either side that seperates two giant ballrooms. It's a bit of a "you need to walk across these burning coals to get to your destination" and walking on burning coals isn't particularly fun or interesting. Granted, the big circle in the middle lends it self to some amusing AI interaction but that's about it.
Least favorite moment: In morgan's house after you've found morpheus and Lucias the Diamond King and all that's left to really do is leave. I dislike it because of the amount of walking required.
From Everett: walk out the room, down the hall, around the bend, through the fishtank room, around a bend, through the maintenance room, up another hall, through the kitchen and living room, up a big flight of stairs, at the helipad.
Talk to mechanic, see corpse.
Back to everett: down the stairs, through the kitchen/living room, down the long hall, through the maintenance room, around a bend, through fishtank, up stairs, around bend, hall, everett's room
Tell him about the mechanic
Back again: walk out the room, down the hall, around the bend, through the fishtank room, around a bend, through the maintenance room, up another hall, through the kitchen and living room, up a big flight of stairs, at the helipad.
Kill the mechanic
To tell everett of the deed: down the stairs, through the kitchen/living room, down the long hall, through the maintenance room, around a bend, through fishtank, up stairs, around bend, hall, everett's room
Say that you did stuff
Back to the helipad:walk out the room, down the hall, around the bend, through the fishtank room, around a bend, through the maintenance room, up another hall, through the kitchen and living room, up a big flight of stairs, at the helipad.
And our reward for all of this?
"A bomb!"
yeah
D'Juhn Keep on 24/3/2006 at 12:59
You don't have to go and talk to Everett each time, you can just kill the dodgy mechanic and take off with Jock. Or not kill him and get Jock killed :(
And there 1re 8 triads in the fight, not 6, I think.
BlackCapedManX on 24/3/2006 at 14:20
I know, but the first time I played I didn't realize this (well, second time I played, the first time jock died and I was mortally scarred, and vowed to never let it happen again.) To ensure that I had everything complete in Everett's house I carefully went over every possible task (plus I like to hear what people say about things, and some of Everett's dialogue is well done) but the distance between each event is... excessive.
also I have no idea about the tunnel fight, I just remember it as two groups of 3, but it very well could be 4 each.