Pyrian on 1/9/2017 at 05:45
Build your own hardware cabinet!
demagogue on 1/9/2017 at 18:59
Quote Posted by Derspegn
More specifically, "campaign" or "campaign mission" refers to bundled levels within the same FM release. One area is completed at a time in a self-contained series. Examples of Thief 2 campaign FMs include Sturmdrang Peak and All Torc.
Not always true though. Some campaigns have been released in alternative kinds of packages, some on staggered releases, some like whatever you'd call Keeper of the Prophecies... Some semi-detached like Rowena's Curse to 7 Sisters, or Ominous Bequest to Broken Triad, or Christine's series, or the Gem Mine series, or the Rocksbourg series, or Gaetane's Arsene series, or the Lord Alan series, or actually a lot of series now that I think about it. There's a blurry line between series, campaign, or even just dividing what's supposed to be one FM into two or three.
So having a campaign staggered and across even multiple engines is within the realm of possibility IMO.
Judith on 7/9/2017 at 11:10
Just a general advice, if you don't want to be making this for next 15 years: set your goals small and remember that more modern engines require a lot more knowledge and practice in creating assets. In Dromed, you need one texture image to define how a surface looks; in TES, TDM or more modern engines, you need at least three images and a material definition. You can have more complex stuff, but it will also impact your scope and time you need to get things done.