Renzatic on 30/8/2017 at 18:02
What Sulp said. Stealth in Skyrim is all about stats and direct line of sight. If you're a high enough level and so far away, the monsters won't see you. Light, shadows, floor types, and whatnot don't even come into consideration with it.
icemann on 31/8/2017 at 00:08
Quote Posted by Brethren
Maybe I'm wrong, but using any kind of Doom engine sounds like a terrible option for a Thief themed mission. The engine isn't even true 3D, is it?
Sorry was talking more generally.
demagogue on 31/8/2017 at 03:44
Quote Posted by Brethren
I don't doubt it, but who would that have been? I can't think of anything.
This is by old memory, but IIRC it's either Fidcal or Melan or both that either carried on or made references in their Dark Mod FMs to situations and characters from their T2 FMs.
And there could have been some nuances in there, like the TDM FM was originally planned as a T2 sequel but then tweaked with a new player character, or maybe it was basically a sequel, or maybe it was just set in the same world and referenced things in the T2 FM. Now I can't remember all the details, but it was things like that.
Anyway, campaign may be too strong a word in any event. More like the same world has been spread across T2 and TDM FMs before.
One could look at other authors that have built both T2 and TDM FMs and see if they haven't also made cross references across the games too: Baddcog/Schwaa, Nielsen74, Silencium18, Jesps, Shawdowhide (that show up on Thiefmissions).
Derspegn on 31/8/2017 at 05:39
Quote Posted by demagogue
Anyway, campaign may be too strong a word in any event. More like the same world has been spread across T2 and TDM FMs before.
More specifically, "campaign" or "campaign mission" refers to bundled levels within the same FM release. One area is completed at a time in a self-contained series. Examples of Thief 2 campaign FMs include Sturmdrang Peak and All Torc.
henke on 31/8/2017 at 06:09
About rope arrows, etc, I just did a bit of googling and stumbled across this mod.
[video=youtube;7U-N4Jo4tgs]https://www.youtube.com/watch?v=7U-N4Jo4tgs[/video]
Enables stealth kills/knockouts, water arrows, noise arrows, even some (quite buggy) rope arrows.
Thirith on 31/8/2017 at 07:02
You can definitely make the game feel more Thief, but what it lacks, even with mods, is a stealth system that doesn't feel driven by stats first and foremost. While you're hidden, it feels Thiefy enough, but then you're detected and you have no idea why, other than stats.
TannisRoot on 31/8/2017 at 10:56
Creativity comes from embracing limitations. Stick with Dromed if you want the game to feel like Thief.
Derspegn on 31/8/2017 at 12:56
Quote Posted by TannisRoot
Creativity comes from embracing limitations. Stick with Dromed if you want the game to feel like Thief.
These are all some interesting suggestions. I will experiment over time with gameplay and editing to reach my decision.
I've thought about balancing the AI factor with collapsing rock bridges and transparent "magic" bridges that form when you step in the right place. There's all sorts of possibilities.
Nameless Voice on 31/8/2017 at 23:58
Of course, the other option is to make your own game using a modern engine (Unreal / Unity).
You "just" need to implement all the unique systems (such as stealth) that you need in the new game.
icemann on 1/9/2017 at 05:24
Or make your own engine.