jtr7 on 23/3/2013 at 00:11
Have 6 or more people demanding to know why you personally just can't do the third-person stuff, slamming you for even saying it, who won't back off, and you'll have to shut up, ignore everybody, or sound self-important. Just try and imagine how you could explain it sincerely to someone who wasn't hostile but wanted to understand, and you'll see how ripe for ugliness it is. Yer lucky if you only say it once and it's over. There are many of us who don't want 3P marring our experience, so, ugliness aside, welcome!
june gloom on 23/3/2013 at 01:30
You lost me. What?
jtr7 on 23/3/2013 at 01:49
I hope we can pick locks in 1st-person without being auto-locked into position.
No?
DAMMIT! :mad::mad::mad:
sterlino on 23/3/2013 at 10:53
Quote Posted by jtr7
I hope we can pick locks in 1st-person without being auto-locked into position.
No?
DAMMIT! :mad::mad::mad:
the title says ''Constructiveness '' :rolleyes:
------------------------------------------------
I liked what i saw until now into the screenshots (except of the various 3rd person views but they are to be clarified i think).
Years ago i saw this:
Inline Image:
http://ps3media.ign.com/ps3/image/article/871/871972/mirrors-edge-20080506024310165_640w.jpg(from the game 'mirror's edge')
immediately i thought about the potentials of this into a new Thief title.
...and that's it: now we have this:
Inline Image:
http://i48.tinypic.com/30tnus4.jpgThis is great.
They are in the right track...
btw still hope they will consider a total 1st person view with no pauses in 3rd person view (lockpicking, climbing a rope, jumping)...
SubJeff on 23/3/2013 at 20:53
Yep, I'd totally be up for some free running in Thief. In fact when Mirrors Edge videos were first being show I'm sure there were a bunch of Thief fans in Gen Gaming chatting about how it looked suited to Thief.
So long as it's all about the running and then hiding and not the running running running that ME was all about it'll be all good.
Quote Posted by jtr7
Have 6 or more people demanding to know why you personally
just can't do the third-person stuff, slamming you for even saying it, who won't back off
Okay, so this is clearly about people asking you why you keep saying you can't play Thief 3.
The difference here is Twisty has explained exactly why he doesn't like it and you've never explained why you can't play Thief 3.
I know it's private or you're embarrassed or whatever, but behaving like it's some secret mystical reason is just freaking irritating. It's not like we're going to judge you or anything, despite our differences. I initially thought it was a cost issue and if you'd said that I would have helped out (if you'd have let me). I'm all out of giving now though because you're so damn annoying.
jtr7 on 23/3/2013 at 21:51
Quote Posted by sterlino
the title says ''Constructiveness '' :rolleyes:
What's not constructive? It's more constructive than asking for parkour, and the last line of my post is a purposeful exaggerated
joke.
DAMMIT!:mad::mad::mad:
Most of us want more "Thieves' Highway" and improved navigation, but once it gets into acrobatics, forget that noise.
I hope we can look around in 360° while wall-climbing in 1st-Person, like in real life, since our elbows aren't stuck to the wall, our necks can crane, our spines can twist and bend, and our eyeballs can rotate in their sockets. The severe and unnatural TDS wall-climbing limitations needn't be reproduced, making 3rd-person necessary for navigation in places. The only thing blocking the view should be the terrain itself, not artificially-restricted limb and joint movement. Also, I hope the camera doesn't bounce around or get dislodged or clip through anything when just trying to look around. It shouldn't be unreasonable in-game to want to look behind one's self, even 70° more than in TDS.
(
http://www.youtube.com/watch?v=6iKYFbOKz0E#t=0m50s)
Esme on 26/3/2013 at 15:57
What do I want for thief 4 ?
I want it to be hard.
I want to get my a**e handed to me if I don't pay attention to my surroundings or suddenly decide to go rambo.
I want to have to plan and think before I move.
I want to be so immersed in what I'm doing that that's actually me in there, that this is my skin I'm risking for those shiny baubles.
I want to have to hide while knowing with certainty that if I'm found I am going to die.
I want to literally sweat from the tension and fear of discovery.
I want to be dizzy at the drop I'm hanging over by my fingertips, not be sure I'm going to make it when jumping a gap between two tall buildings.
Too long ?
jtr7 on 30/3/2013 at 10:25
No AC-like automated movement at anytime. No pre-measured widths of terrain that show up everywhere, no matter how different the environment, and the same for vertical pathways. No automated movement across treacherous narrow paths, especially, no pre-fab walking surfaces everywhere, including beams and planks rubber-stamped all over. Bring back irregular and uncertain pathways that are navigable but tricky and rarely repeated from place to place. Unless Unreal 3 limits that, unlike the Dark Engine. Have tight squeezes that take work, or even can't be entered.
Vivian on 30/3/2013 at 10:29
Point-Counterpoint, I like the idea of using familiar geometry as a semiotic for certain gameplay mechanics, it's one aspect of good game and level design.
Starker on 30/3/2013 at 10:39
Quote Posted by Vivian
Point-Counterpoint, I like the idea of using familiar geometry as a semiotic for certain gameplay mechanics, it's one aspect of good game and level design.
Like the chest high walls that signal a firefight/ambush in third person shooters? No thanks.