ZylonBane on 20/3/2009 at 17:39
Quote Posted by DDL
Well thank god there's enough "obnoxious, self-absorbed, entirely-too-impressed-with-themselves"-ness to go around, eh? God knows what you'd come up with if you didn't have that to fall back on.
This is the sound of you not disagreeing with me.
AxTng1 on 20/3/2009 at 18:39
Wow I was generous.
TNM: Roleplay 9/10, Combat 8/10 (Would have been higher but for the Athena fight.)
Melan on 20/3/2009 at 20:02
Quote Posted by ZylonBane
And I found TCP to have mostly obnoxious, self-absorbed, entirely-too-impressed-with-themselves characters. Which, considering who wrote most of their dialog, isn't entirely surprising.
I kinda enjoyed that the mod was about basically unlikeable people ("first-rate as professionals, distinctly third-rate as people" as one of them put it). Too bad Cassandra didn't get to the point where they would see their world crashing down on them. Oh well.
Nameless Voice on 20/3/2009 at 22:40
Quote Posted by DDL
Every option you give the player inherently refines the character's personality purely by virtue of all the options you DIDN'T give the player. A JC Denton who can be "violent or pacifistic" in a conversation is already one who isn't completely indifferent, or bored, or hyperactive, or really wanting to dress as a clown, or whatever.
So it becomes quite difficult to generate player-derived self-expression without imprinting quite a lot of your own, if you get what I mean.
I think this is a very good point. Far too often, games with multiple-choice dialogue completely omit any (to me) reasonable option, and I'm forced to choose the least stupid one. Nearly every multiple-choice conversation in Oblivion falls into this category, for example.
Still, for some reason your examples compel me to say: "I colour the world with the hues of my madness!"
(Not that V:TM:B is immune to this problem - far from it.
d'Spair on 22/3/2009 at 15:50
Hm, seems that the Cassandra Project download link doesn't work for me, unfortunately. However, I have a file called CassandraPart1Setup.exe (24,1 Mb size) in my archive, is that the latest version of the mod?
D'Juhn Keep on 22/3/2009 at 22:10
Thanks for letting me know! Changed the url
Jonas Wæver on 23/3/2009 at 12:29
Quote Posted by ZylonBane
This is the sound of you not disagreeing with me.
This is the sound of you picking a very specific part of DDL's post to respond to, entirely ignoring the rest of it, which is a really good argument against what you said before.
Nice dodging there :rolleyes:
Now let's compare two methods of the tabula rasa protagonist.
In Neverwinter Nights, you rarely have less than 5 options per dialogue node. As your character has no pre-defined personality, this leaves you quite a lot of room to form one for yourself.
In Deus Ex, you rarely even get a dialogue option, generally you only get one when your choice will directly impact gameplay (such as for purchases). As your character doesn't have much in the way of a personality, this leaves you with a blank, uninteresting avatar but also without much room to form one yourself.
In other words, not much room for self-expression.
Furthermore: What DDL said (the part you dodged).
ZylonBane on 23/3/2009 at 15:11
Quote Posted by Jonas Wæver
This is the sound of you picking a very specific part of DDL's post to respond to, entirely ignoring the rest of it, which is a really good argument against what you said before.
No, it's me not giving sufficient shit to pursue the argument. I said the characters are unlikeable, and he used that quote to try to make a mangled incoherent jab at me, but nowhere in the rest of his post did he disagree with it.
Jonas Wæver on 24/3/2009 at 02:01
Also, the world is made almost entirely of sunshine and lollipops.
Anyway, Deus Ex mods: Yay!
Chainhit on 10/7/2009 at 06:48
the malkevian mod is most excellent. I must play all the mods listed on this page :D