mol on 2/3/2005 at 04:30
Quote Posted by Krypt
I don't speak for the entirety of ISA, that was just my personal opinion on the subject. I don't see how naming the editor something practical and intuitive that made sense for our development needs is an indicator of some company-wide mindset that offends you. To clarify, it was engine performance issues + schedule constraints + xbox memory that gave you what you got. I think we did pretty well considering the conditions we had to work under.
Don't worry, Krypt, I bet that the vast majority of taffers around here fully understand that, and appreciate your efforts. I feel that TDS has its shortcomings, but I still enjoyed playing it.
You're damn right. You did pretty good under the constraints that you had. You did real good! :thumb:
rujuro on 2/3/2005 at 05:27
I just have to add my voice to those that loved TDS. There were clearly compromises made, and I'm sure it would have benefited greatly from more dev time (what game wouldn't).
That didn't prevent it from being one of my favorite games of last year. For me, at least, it still had the soul of Thief, the gameplay and atmosphere felt "right", and it was beautiful to look at. There're just no other games like these out there, and it felt like it belonged in the family. So I say thank you, because I thought I had played my last Thief game when LGS closed.
hukt_own_fonikz on 2/3/2005 at 06:08
I think I'll call it FrEd. :)
Musopticon? on 2/3/2005 at 06:30
Krypt, I third the congratulative comment.
About the name, I thought to campaign for the FleshED name, but whatever; T3Ed works as well as anything. By all means, you're the builders, call it whatever you fancy. Even Ted. :p
Krypt on 2/3/2005 at 06:43
Quote Posted by Musopticon?
By all means, you're the builders, call it whatever you fancy. Even Ted. :p
Funny you say that. There was a programmer at ISA named Ted Jump, who was initially hired to do editor support. For a while after that we called it the Teditor :cheeky: One designer even went so far as to create a custom startup splash screen with a picture of Ted and a Teditor logo, and even lens flares.
Gestalt on 2/3/2005 at 07:08
I really enjoyed T3 as well. It had some of the most memorable levels I've played through in the last year, and the story wrapped up the way it should have.
I'll probably call it T3ed, pronounced as either "Ted" or "tee-three-Ed".
New Horizon on 2/3/2005 at 16:35
I would say T3Ed as well. Makes the most sense. :) Although in honor of this post, I have one silly suggestion.
Quote:
Well, having following d'Spair's instructions step-by-step, I finally got my test level to load. However, I can't see anything! It's totally dark. (Yes, it's compiled, exported, lit, etc.)
I've used every DooM, Quake, Unreal, and other editor made, and this is the most frustration I've ever experienced.
Ricebug
How about.... FrustratED. ;)
Twist on 3/3/2005 at 08:06
Quote Posted by Krypt
To clarify, it was engine performance issues + schedule constraints + xbox memory that gave you what you got. I think we did pretty well considering the conditions we had to work under.
Given this statement, I'm interested to hear your thoughts on (
http://www.ttlg.com/forums/showthread.php?t=94329&page=1&pp=25) this thread. In particular, I'm curious to hear what you think of some of the posts toward the end of the second page.
But I would completely understand if you chose to keep your nose out of those sorts of threads. ;)
Stefan_Key on 3/3/2005 at 08:54
Some quotes to be : :cheeky:
- I've got to be T3Ed
- Here in the TTLG, we tend to spread and defend the T3Ed-om towards the world.
- TTLG : Land Of T3Ed-om...
ataricom on 30/3/2005 at 02:00
Sorry to bring back this dead thread. Even if the name is going to stick as T3ED, I just remembered why we couldn't name it Ted.
If I remember correctly, there was a level editor for Rise of the Triad called TED.
But that's even older than THRED by a few years.