Mortal Monkey on 28/2/2005 at 15:58
But then again, Dromed wasn't some half-breed whupped together in a week.
David on 28/2/2005 at 16:06
Quote Posted by ZylonBane
Am I the only one bothered -- but not entirely surprised -- that the TDS team gave their editor a name so utterly devoid of imagination?
On the other hand it is a very efficient name.
TreeTrunk on 2/3/2005 at 00:43
TTLGed :idea:
Krypt on 2/3/2005 at 01:27
Quote Posted by ZylonBane
Am I the only one bothered -- but not entirely surprised -- that the TDS team gave their editor a name so utterly devoid of imagination?
I personally prefer a descriptive name for a development tool than a fancy creative one that may or may not be an obscure reference to something most users wouldn't recognize. T3Ed = editor for Thief3. Makes sense, I don't need anything more fancy than that.
ZylonBane on 2/3/2005 at 01:41
And that, ladies and gentlemen, is the workmanlike, devoid-of-hacker-spirit mindset that gave us... well... what we got.
TheCapedPillager on 2/3/2005 at 02:09
I like:
1) ThiefED (as in "I's been thief'd")
2) The Builder
3) T3ED (pronounced thread)
Krypt on 2/3/2005 at 02:49
Quote Posted by ZylonBane
And
that, ladies and gentlemen, is the workmanlike, devoid-of-hacker-spirit mindset that gave us... well... what we got.
I don't speak for the entirety of ISA, that was just my personal opinion on the subject. I don't see how naming the editor something practical and intuitive that made sense for our development needs is an indicator of some company-wide mindset that offends you. To clarify, it was engine performance issues + schedule constraints + xbox memory that gave you what you got. I think we did pretty well considering the conditions we had to work under.
bloodyzeppelins on 2/3/2005 at 02:54
Quote Posted by Krypt
I don't speak for the entirety of ISA, that was just my personal opinion on the subject. I don't see how naming the editor something practical and intuitive that made sense for our development needs is an indicator of some company-wide mindset that offends you. To clarify, it was engine performance issues + schedule constraints + xbox memory that gave you what you got. I think we did pretty well considering the conditions we had to work under.
- You did. You guys did exceptionaly well. I enjoyed the game immensley. ZylonBane is just being pessimistic.
Wrath Child on 2/3/2005 at 03:58
Erma!
doctormidnight on 2/3/2005 at 04:02
can we call it Loretta? If not I'd like to propose DromThiefGarrettKeeperBuilderWoodsieVanillaIceBurnNinjaGangstaRapLaptopMousED.