Boladenieve on 29/11/2003 at 18:11
I can see you did not get it.The thing was pointing about "the right using free will."Upgrade computer and OS its a matter of date but, nowadays software companys
are traying "NULL" our right to play games in the way we want it.[FMs are good
examples] and this problem goes far than only games.The idea its:OK,they got free
will but We[companys] are limiting it ,so they must buy what we releasing no matter.
Console games lead their idea about what is our future soon!Community like this are
natural enemy of thoses companys for logic reason.A lot of good free thing are gone
from the internet,they even forbidden peoples to using if they got them in any way,and
one day they caming after us.Hey,I love all of you,your talent and work but if I can make
$500.000 even from this community just for one "game" , "mod","map"or "FM",I [companys]shut down thoses games for free using and I[companys]make sure to get your money,because I[companys] know you love my product and you not have choice.
That why "the person",was saying something about not plan to releasing tools for thoses games[after all its console game] in the interview[sorry I don't have the link]and
maybe we get the PC version[pray for that]
PS:When I say "CHOICE" ,I mean any way companys nowadays using to may sure you are using original copy.
:grr:
Crion on 29/11/2003 at 22:53
Say what what? :confused:
Joben on 30/11/2003 at 00:26
Quote:
Originally posted by Retischal Well, if you use a machine that is obsolete when you buy it :p then you can't complain. Consoles are much cooler since they allow you to play games made several years after release without having to *upgrade*. Probably cheaper (and less hassle) in many cases to get an X-box than to upgrade mem motherboard and graphics cards.
In my opinion that is an illusion. You can play new games on a computer for several years after it is no longer top of the line, you just turn down the detail settings, which mirrors consoles; since consoles are un-upgradable when the system is 3 years old the graphics look 3 years old, even on new games. (I am oversimplifying slightly) And i sure can't play
Zelda: Wind Waker on my N64...
Computers are a little more expensive to upgrade i will admit, but realy a 200-300 dollar console every few years is only slightly more economical. and dont anyone dare say with triumph that a Gamecube is now only $100, you are now buying old tech and equivilent computer parts are in general corespondingly cheaper.
SubJeff on 30/11/2003 at 02:05
It's all money, money, money. There is little pride anymore. Can you blame the devs when games like Who Wants to be a Millionaire and The Sims are the top selling games?
There are 2 problems as I see it - 1.Outlay vs recoup, 2."Casual" gamers.
In order to recoup dev costs you have to sell enough. Specialised games do not sell well. And casual gamers but games that are already popular or are "cool". These tend to suck a la WWTBAM. Add the fact that most casual gamers are console owners and PC owning fans of quality niche games are always going to get it in the neck.
Luckily Thief was a fanboy (yes I am!) hit. The next one may or may not be. I feel now that the motivation for doing No3 was stealth being in fashion. What better way to make a buck than to go back to the granddaddy of stealth and update it for the mass market casual gamers?
I predict that System Shock 3 will be made when space horrors are in fashion, say in a year when 3 films of the genre are released (Event Horizon 2: Over The Horizon, Alien12: Artcoolsquishytellyourfriends and System Shock: The Film) and a couple of console games try the style on for size.
I hate it all.
BlackCapedManX on 30/11/2003 at 07:12
Back to the original topic (and the idea of leaning and the whole "dumbed down to shoot-em-up fps" idea) I have an interesting story to relate.
So I load up the demo, all excited to see what I get for IS's long and I suppose arduous developement process (please excuse my abyssmal spelling where it applies). Knowing that the controls are most likely not what I'm expecting (I have fairly stylized controls) I mess with them before getting into the game, not even noticing the lack of lean button (though noting a distinct lack in total buttons... but alas, what could I do about that?) I get into the game, running on normal difficulty and am greeted by a chunky frame rate (I laughingly attempted to run at 1024x768 pixels, I dunno my 1024 meg of DDR RAM and my ATI 9600 with 256 meg of DDR Visual RAM seemed to give me some sort of assumption that I could pull that off, don't know who I was kiding, but this is a gripe for another time) as well as a situation synopsis from a small and mean looking woman. Aften that had finished and I received my note about how to use the data bank I proceeded to walking out toward the first guard. Not realizing he was a friend due to the low frame rate affecting my ability to steadily aim at slow moving objects I duck back behind the big stack of barrels, assuming that since he's armed he's probably not friendly. My next attempt was going to be to lean out around the stack of barrels and have a look see and be sure of my assumption of his alliance. Well it's then that I realize I found no lean option in the controls menu. Then I attempt to slowly inch out from around the stack of barrels. Well at that point I bump the little wooden support holding them in between their barriers. Panicing, thinking that maybe he had fired at me and knocked them down I start firing blindly while back peddling. Through the next thirty or so frames I hear a lot him yelling, my gun shots, see some flame animation, me burning, and then everything clears and to my utter and total suprise I see him dead! In DX1 this would have never happened. Pistol versus flame thrower always equaled death for the pistol user, yet here I am, alive and with minimal damage, astounded at my victory. At that point I set my res to 600x400 and dejectedly accepted the fact that leaning around corners (something I had accepted as a given ability in all but the most simple of shooters since my indoctrination into FPS games with Clancy's Rainbow Six).
That being said I am taking this sequel with a grain of salt. I accept the fact that this will not be the DX that I know and love, if I wanted that I could have gone and played more DX1, something I still do. To me, this feels less like a sequel, and more like a whole new game, with a story that will probably not fit my idea of how the story should have continued after DX1, and gameplay that will not be what I want for an ideal game. It will be an experience that I will pay to be a part of, but will probably not have such a great effect on my idea of what gaming should be as the first game had, nor will it be one of my favorite games of all I have played. But beyond what is poor, there is still that talent that no doubt went into the creation of this game and the creativity that makes it a positive experience, and it will most likely be a good game none the less.