Fat Thief on 26/11/2003 at 01:43
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Originally posted by Morte I'd have to disagree. The last thing the gaming scene needs is *more* by the numbers sequels. Tomb Raider anyone? How Deus Ex did it is how franchises should work imho. Keep the very basic elements and experiment madly with the rest.
How well it paid off is something I won't comment on (since I can't get the bastard demo to run), but It's nice to see them try.
That is the sure-fire way to go out of business. If every business did what they wanted and did not cater to their fanbase there would be a lot less businesses around.
The only reason IS took this gamble and gave the PC users the finger is because they obviously hope to use this as a stepping stone into the console market. Once that happens don't expect any more good pc games from IS.
Morte on 26/11/2003 at 15:08
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Originally posted by Fat Thief That is the sure-fire way to go out of business. If every business did what they wanted and did not cater to their fanbase there would be a lot less businesses around.
Every commercial endeavour must turn out products that make money or go under, obviously. This doesn't equate to vomiting identi-kit sequels into the market though.
And slavishly trying to placate the fanbase doesn't make much business sense, you know. A) They're just a minority, albeit a very vocal one, and B) design by committee is a bad idea. They're better off trying to do what they think will make a good game.*
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The only reason IS took this gamble and gave the PC users the finger is because they obviously hope to use this as a stepping stone into the console market. Once that happens don't expect any more good pc games from IS.
I find this to be a much more plausible explanation, frankly.
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Kieron Gillen: Invisible war is risky and is going to be controversial - which is the only way that you're going to get anywhere. If you don't take risks and aren't controversial you're going to be in real trouble.
Warren Spector: Exactly. The last thing in the world I want to do and the last thing I want Ion Storm to do, is just crank out another piece of sausage.
*NOTE: This doesn't mean that I'm advocating design for the lowest common denominator or anything. Heaven forbid. It's just that the inflated sense of self-importance parts of the fanbase has gets on my tits.
Blackjack on 26/11/2003 at 23:49
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Warren Spector:Exactly. The last thing in the world I want to do and the last thing I want Ion Storm to do, is just crank out another piece of sausage.
Except from the demo it appears that's exactly what they've done, though this time it's a puny and rancid chipolata whilst DX was a great big beautiful bratwurst.
Truth is, there aren't enough games around like DX to say it's from a sausage machine. If they want to piss around with new formulas, then they should have the decency to call it something else, not piss on the franchise and its fanbase. Besides, what they've done was unnecessary. I haven't heard a single good reason for removing some of the elements that they have. I can't think of one, either. They promised more choice and flexibility, but have ended up removing it. Maybe it'll all be revealed in the full version. ... Maybe.
Fat Thief on 27/11/2003 at 00:05
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*NOTE: This doesn't mean that I'm advocating design for the lowest common denominator or anything. Heaven forbid. It's just that the inflated sense of self-importance parts of the fanbase has gets on my tits.
Um...last time I checked game companies make games for US - the gamer, and not just so they can put them on the shelf and look at them. The reason they make a game is cause they want money, OUR MONEY, so I would say that we are pretty damn important. :thumb:
Anyway, I would say that DX2 is a piece of assembly line sausage cause that is what IS turned it into. They took an intelligent fps/rpg and turned it into your average simplistic run-n-gun shooter with traces of Deus Ex intelligence. In other words DX2 = UT - headshots + branching story + open ended gameplay
And the sad part is that a lot of people are satisfied with that. :tsktsk:
I guess there were right to focus their efforts on the console market.
ESpark on 27/11/2003 at 03:01
Aint posted in awhile..
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so I would say that we are pretty damn important
You could piss off every 'hardcore' gamer on the planet and a game still has a decent chance of selling pretty damned well. We sure as hell aint as important to pander to as some of us hope.
Fat Thief on 27/11/2003 at 04:22
I wasn't talking about hardcore gamers.
And games sell well cause gamer's standards, in general, are low. Just look at how so many people don't like DX2, but are going to buy it anyways.
Renzatic on 27/11/2003 at 04:25
Fat Thief, you're definately a glass is half empty kinda guy, aren't ya?
HELL! YOU ALL ARE! THE GLASS IS HALF FULL, BITCHES! THE GLASS IS HALF FULL!
Morte on 27/11/2003 at 05:58
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Originally posted by Fat Thief I wasn't talking about hardcore gamers.
But clearly I was.
Amorpheus on 27/11/2003 at 10:30
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Originally posted by Fat Thief They took an intelligent fps/rpg and turned it into your average simplistic run-n-gun shooter with traces of Deus Ex intelligence. In other words DX2 = UT - headshots + branching story + open ended gameplay
And the sad part is that a lot of people are satisfied with that. :tsktsk:
No, the sad part is that some people really seem to believe your description of IW.
Fat Thief on 27/11/2003 at 11:00
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Originally posted by Amorpheus No, the sad part is that some people really seem to believe your description of IW.
Then you must not get around much or be blind cause the MAJORITY opinion is that DX:IW is a dissapointment.