Telliamed on 25/8/2007 at 18:51
Okay, I fixed it so all missions can open in D2. Shocked's physics and rendering abilities are too weak, I'm afraid. hrmm.. I wonder if it would be appropriate to set the game cfg to "shock"? (Still wouldn't be able to see half the properties regardless.)
The issue with receptrons I mentioned above only affects the most recent gamesys, SHIPPING\DEEP.GAM. All the others were still using v2 receptrons. (Except the Mar16 gamesys which was kinda broken. Just throw that one away.) I still couldn't open some missions and tracked it down to the use of CreatureType 5. Solution is to just toss out the entire CRET_SYSTEM database (and you also have to remove the CreatureType property from concrete objects or Dromed gets really confused.)
(
http://whoopdedo.org/dcstuff.zip)
Two python scripts, one for the gamesys another for MIS files. Run as:
Code:
python dcfixgam.py SHIPPING/DEEP.GAM DEEPFIXED.GAM
python dcfixmis.py SHIPPING/Sleuth.mis SleuthFixed.mis
Also includes a structinfo schema for ObjTree.
demagogue on 26/8/2007 at 05:39
Quote Posted by Martin Karne
too bad it will have to use either SS2 or T2 engine.
On that note, if a team of fans were to try to make a game out of these .mis files ... what sort of game could it be? (just for discussion's sake at this point).
I'm sympathetic with the trend being towards SS2's gameplay; it fits ... except for the light-meter. Because of an engine choice, does that mean we'd have to choose between guns (SS2) and a light-meter (Thief)? It seems like those two things would be the core of the game mechanic around which other things could come or go. Anyway, I'd really hate to lose the light-meter.
Is there any way to get it into the SS2 engine, or would it be better to rig guns into the Thief engine and lose the other SS2 elements? Or maybe there are other options...
Yandros on 26/8/2007 at 12:13
With the right arms and custom motions, guns are entirely possible in T2. In an upcoming mission, I have a "gun" of sorts as well as three thrown weapons, but all are used from inventory since I don't have the arms and motions to go with them.
Independent Thief on 23/3/2010 at 07:25
I seem to have lost my deep cover stuff, anywhere I can download the file again-those links at the start of the thread don't work.:p
Brother_Murus on 23/3/2010 at 09:33
WOW! Thanks for bringing this up NightRanger or I would never have found out about this!
I too would like a copy of these files.
casalor on 23/3/2010 at 11:40
Thirded
Hit Deity on 23/3/2010 at 11:53
Me as well.
Yandros on 23/3/2010 at 12:13
Digi should be along shortly with a link - I asked him for the same privately a few weeks ago and he gave me a working link then.
casalor on 23/3/2010 at 14:27
Excellent! I'll be stealing that later tonight ...