Nameless Voice on 10/8/2007 at 23:40
If Digital Nightfall had the source code, he would have people working on it to ease Dark's restrictions, rather than struggling along with Mission X, battling DromEd's limits the whole way...
Yandros on 11/8/2007 at 01:48
My thoughts exactly.
Dark Arrow on 11/8/2007 at 05:53
Who says that he doesn't already have people working on it? I haven't seen him denying it here.
To be honest, I don't think he really has it, but the thought has crossed my mind. If someone has the source code, they are probably going to wait and see whether anything comes out of this leak.
DeargDoom on 11/8/2007 at 14:26
Source code aside, its great to still see this stuff being released to the community even if it doesnt get made into a comeplete thief 2 fm im sure someone will benefit from the new textures.
R Soul on 11/8/2007 at 18:11
If the source code was ever released there would follow some mighty arguments about what to do with it.
Digital Nightfall on 12/8/2007 at 03:06
I guess I should get this out of the way, just in case ...
No, I have nothing else. Sorry. This will probably the last release of secret goodies by me from LGS. The only reason I say "probably" is that maybe someday in the future someone will send me something new - but I am in no way anticipating that.
And I agree with R Soul. Imagine 50 different and incompatible versions of the dark engine out there. Good times!
ZylonBane on 12/8/2007 at 03:19
Fan communities have dealt quite rationally with source code in the past. As an example, when the source to Freespace 2 was released a few years ago, the community rallied and founded the FS2 Source Code Project. They've done an amazing job of overhauling and enhancing the engine since then.
One wonders if there are even any copies of the Thief source in existence anymore.
JewelThief on 12/8/2007 at 03:47
Quote:
If the source code was ever released there would follow some mighty arguments about what to do with it
I think we could agree on some basics:
1. Support for large outdoor areas like Unreal, imagine being able to build all kinds of terrain which wouldn't destroy your framerate.
2. Support for textures larger than 256X256 for greater detail
3. Fog that looks good in all graphics cards!
4. Bigger object, roombrush, ai limits
5. Support for cylinders over 10 sides for better curved surfaces.
Maddermadcat on 12/8/2007 at 03:53
Quote Posted by ZylonBane
One wonders if there are even any copies of the Thief source in existence anymore.
Maybe I'm just in denial, but I have difficulty believing that nobody would bother to sneak off with a copy of the Dark Engine's source. Someone, somewhere must have it.
New Horizon on 12/8/2007 at 14:52
Quote Posted by JewelThief
I think we could agree on some basics:
1. Support for large outdoor areas like Unreal, imagine being able to build all kinds of terrain which wouldn't destroy your framerate.
2. Support for textures larger than 256X256 for greater detail
3. Fog that looks good in all graphics cards!
4. Bigger object, roombrush, ai limits
5. Support for cylinders over 10 sides for better curved surfaces.
6. Gut the thing and replace direct x with opengl, and port the thing over to Mac, Linux.