Independent Thief on 23/3/2010 at 18:23
Haha! I started a stampede! :joke::laff:
Brother_Murus on 24/3/2010 at 05:23
Thank-you Brethren for the link.
This 'Deep Cover' sounds very interesting...
Cardia on 7/5/2016 at 17:00
If you Guys want i can pack each single object from "Deep cover" project to a zip file with a screenshot of the object , the object file and the object textures.
I can´t believe i have missed these unreleased goodies that i could have used in previous missions.
Daraan on 7/5/2016 at 17:27
Quote Posted by Cardia
If you Guys want i can pack each single object from "Deep cover" project to a zip file with a screenshot of the object , the object file and the object textures.
Don't want to force you but honestly that would be awesome. Don't forget to use RSouls ObjZipper^^
Cardia on 8/5/2016 at 11:38
Quote Posted by Daraan
Don't want to force you but honestly that would be awesome. Don't forget to use RSouls ObjZipper^^
Alright i will do it, and i can also do it with system schock 2 objects, do you know or anyone knows if i have permission to upload these objects to Thief object repository? What´s the advantages of using Rsoul objzipper?
Daraan on 8/5/2016 at 13:25
Quote Posted by Cardia
What´s the advantages of using Rsoul objzipper?
You can add various bin files to it it then looks for the associated textures and packs "by default ... each object into its own zip file, named after the .bin file"
Cardia on 8/5/2016 at 22:51
Quote Posted by Daraan
You can add various bin files to it it then looks for the associated textures and packs "by default ... each object into its own zip file, named after the .bin file"
Thank you Daraan
kostyabud2009 on 28/6/2018 at 08:13
im still want to get some of the remakes of deep cover on unity should get like this 1. get all models including scripts 2.download unity 3. make the game 4. upload it to file dropper 5. im gonna injoy:thumb::thumb: ps:only creators make the game
PinkDot on 28/6/2018 at 17:45
I'm in - give me one week time, cause I'm away for the next three days, OK?