Beleg Cúthalion on 11/3/2009 at 14:01
If this removes the sound, why hasn't it been used for the inventory books and keys? :erg:
massimilianogoi on 11/3/2009 at 15:29
Because they are items..?
ShadowSneaker on 11/3/2009 at 22:00
I tried this on the lantern and edible food and it didn't work:erg:.
Tiens on 12/3/2009 at 00:28
ShadowSneaker:
Sorry, no more ideas. As for me, I prefer to leave this sounds as it is now. It helps me to control the moment of "using" any new item.
ShadowSneaker on 12/3/2009 at 04:17
Ok, I thought that you meant it would work for sure and my T3Ed was just being temperamental.
I might experiment with more of those properties.
massimilianogoi on 12/3/2009 at 05:36
Add this to your Inventory.sch:
TextEntry
T_InventoryHelpTextFood
lang_english 2004-02-29 21:48:00 "Food."
lang_french 2004-04-16 10:51:15 "Viande."
lang_german 2004-03-20 17:14:06 "Essen."
lang_italian 2004-03-25 07:28:01 "Cibo."
, save a file in Books\English called InvHelp_Food.sch and fill it with this:
PHP:
(delete the php line above an this)
VERSION 2.0
TextEntry
InvHelp_Food
lang_english 2004-03-08 10:25:18 "<font=Papyrus12>\n<dc=191,183,255>\n<shadow=0,0,0>\n<jc><string=t_HealthFood><p><jc><string=T_InventoryHelpTextFood>\n"
lang_french 2004-03-08 10:25:18 "<font=Papyrus12>\n<dc=191,183,255>\n<shadow=0,0,0>\n<jc><string=t_HealthFood><p><jc><string=T_InventoryHelpTextFood>\n"
lang_italian 2004-03-08 10:25:18 "<font=Papyrus12>\n<dc=191,183,255>\n<shadow=0,0,0>\n<jc><string=t_HealthFood><p><jc><string=T_InventoryHelpTextFood>\n"
lang_spanish 2004-03-08 10:25:18 "<font=Papyrus12>\n<dc=191,183,255>\n<shadow=0,0,0>\n<jc><string=t_HealthFood><p><jc><string=T_InventoryHelpTextFood>\n"
lang_german 2004-03-08 10:25:18 "<font=Papyrus12>\n<dc=191,183,255>\n<shadow=0,0,0>\n<jc><string=t_HealthFood><p><jc><string=T_InventoryHelpTextFood>\n"
(delete the php string below and this)
after that add these properties to your actor:
Inline Image:
http://i40.tinypic.com/2gv8n4g.jpgand tell me what it happens.
In particular, remember of the precise string in HelpText.
pwyll on 23/3/2009 at 22:25
I've tried this lantern in a gameplay and I want to tell you that it is very cool. :)
You can put it on and to use other tools while it is still shining. Very practical. :cool:
Tiens on 24/11/2010 at 14:02
Hi, everyone! I made an update of my tutorial. I hope, the added information will be useful to you.
Beleg Cúthalion on 25/11/2010 at 22:22
Thanks for that. I know it's a bit mean when people come up with negative things first, but I trust you trust me in being interested in the result. :p
You wrote "poket" instead of "pocket" on several occasions. And since carefully-spelled names are most important in T3Ed, you should probably correct them for those who want to read it. Again, thanks for your work. Hopefully I can try T3Ed again soon.
Tiens on 28/11/2010 at 03:41
Beleg Cúthalion, done. :angel: