D'Juhn Keep on 16/1/2010 at 13:38
Yes well you try descending a ladder at 10mph with an assault rifle held in both hands and let us know how you get on
Jashin on 16/1/2010 at 16:57
Or maybe you should just get better at the ladder.
Being able to jump aug and catch the handles mid-ladder beats the crap out of having to push E at the bottom to "interact" with it.
heywood on 16/1/2010 at 17:55
All that's really needed is some tweaking to make it easier to back onto the top of a ladder, because that's where 90% of people fail.
Pyrian on 16/1/2010 at 21:35
Quote Posted by D'Juhn Keep
Yes well you try descending a ladder at 10mph with an assault rifle held in both hands and let us know how you get on
In F.E.A.R., you stow your weapon to use the ladder; that's what shoulder straps are for. Speed is not a problem.
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Or maybe you should just get better at the ladder.
I've played these games a lot. I can do it consistently, now, although I have to be slow about it, much more so than I would in real life in a hurry. It's just
stupid, and, as I said above, it shouldn't be a skill challenge in the first place.
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Being able to jump aug and catch the handles mid-ladder beats the crap out of having to push E at the bottom to "interact" with it.
It's the
top of the ladder that causes problems. I wouldn't have an issue with having to frob the ladder midway if you grab onto it with a big leap. It would make that maneuver slightly more difficult, which I don't particularly disagree with. (Massive leap grabbing onto something is more appropriately challenging than using a normal ladder in a normal manner.)
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All that's really needed is some tweaking to make it easier to back onto the top of a ladder, because that's where 90% of people fail.
That would probably be sufficient, yes, although some of the efforts I've seen in that regard are just as finicky (Dark Messiah).
Bakerman on 22/1/2010 at 08:12
I liked STALKER's ladders - they were easy to use and not too restrictive. I find the HL style of ladder quite ridiculous, even if they are flexible, quick and simple to use. Ladders in real life aren't quick or flexible, though they're pretty simple.
DDL on 22/1/2010 at 14:15
For what it's worth, the way the unreal engine (and DX) handles ladders is to constantly trace out from your location, in the direction of your viewrotation, about a foot in front of you. If it hits geometry, and that geometry is texflagged as "ladder", BAM: you're on a ladder. If you're falling, the trace distance is doubled (I guess to simulated JC flailing wildly for anything to stop him turning into a puddle).
The problem with this is that it's a trace from your centre (on the JC model, this is just above groin height). Thus when you're looking straight ahead, the trace is of sufficient length to escape your own collision radius, so it works perfectly. If you're looking down or up at too steep an angle, the trace distance isn't sufficient to escape your collision cylinder, so returns nothing. Thus getting down onto ladders is inherently treacherous, and you're better off just dropping down and looking straight at the ladder as you fall while smashing "forward" like a maniac...which is actually probably how most of you do it.
Alai912 on 29/1/2010 at 09:45
Shouldn't ladders be at least a little bit dangerous? In real life, one misstep and you could easily be falling all the way down.
ZylonBane on 29/1/2010 at 22:06
In real life, you don't just spontaneously fall off ladders from looking in the wrong direction.
Pyrian on 30/1/2010 at 01:00
Ladders in real life are primarily dangerous not because people fall off of them, but rather because the ladders themselves are not properly secured and tumble to the ground with people still firmly attached to them.
...(
http://www.ttlg.com/forums/showthread.php?t=130827) Example. (Yeah, yeah, I'm an asshole.)
Yakoob on 30/1/2010 at 04:50
Quote Posted by ZylonBane
In real life, you don't just spontaneously fall off ladders from looking in the wrong direction.
Really? Happens to me all the time :erg: