anak1n on 18/11/2005 at 12:28
no i havent finnished that yet
Falconer8r on 1/12/2005 at 18:54
Hello. I have been going through the various T:DS FMs and just loaded up KL 1.1 last night. I am having some trouble with it though. The mission seems to run fine overall, but I have a gray ring around Garrett that makes it difficult to see things at a certain height. The ring runs completely around him at about neck height and is (roughly) a quarter inch in width. I am running GL 1.23 with KL 1.1 (10/26/2005). Any suggestions? System is:
---[ Summary]---------------------------------------------
Computer:
Operating System Microsoft Windows XP Professional
OS Service Pack Service Pack 1
DirectX 4.09.00.0904 (DirectX 9.0c)
Motherboard:
CPU Type AMD Athlon, 1010 MHz (10 x 101)
Motherboard Name Gigabyte GA-7VTXE+ (5 PCI, 1 AGP, 3 DIMM, Audio)
Motherboard Chipset VIA VT8366A Apollo KT266A
System Memory 512 MB (PC2100 DDR SDRAM)
BIOS Type AMI (12/21/01)
Display:
Video Adapter NVIDIA GeForce FX 5200 (Omega P 1.5672a) (128 MB)
3D Accelerator nVIDIA GeForce FX 5200
Monitor Samsung SyncMaster 753DF [17" CRT] (HVARC18092)
Multimedia:
Audio Adapter Creative SB PCI128 (Ensoniq ES5880) Sound Card
Thanks in advance of any help.
potterr on 1/12/2005 at 19:01
Update your nvidia drivers, other people have had the same issue which was resolved by the updated drivers.
GlasWolf on 1/12/2005 at 19:56
I wonder why only KL does this. *strokes chin*
ascottk on 1/12/2005 at 19:59
Quote Posted by GlasWolf
I wonder why only KL does this. *strokes chin*
Aside from using custom textures all over the place I'm not sure why.
Falconer8r on 2/12/2005 at 08:47
That did it, thanks. :)
mikekelly on 8/12/2005 at 03:11
I've just installed the new version of garrettloader and have been playing some T3 fms, all of which play very well, except Krellek's Labyrinth. Both in 1st and 3rd player modes a grey ring encircles the player's viewpoint occupying approx one fifth of the screen. Tweaking the vidcard (GeForce Ti 4800 SE) has no effect whatever. I'm sure I had the same problem some time ago with another program but cannot remember the solution. Any help would be much appreciated.
Crispy on 8/12/2005 at 05:17
You did try updating your graphics drivers as mentioned, right?
ascottk on 8/12/2005 at 05:49
Quote Posted by mikekelly
I've just installed the new version of garrettloader and have been playing some T3 fms, all of which play very well, except Krellek's Labyrinth. Both in 1st and 3rd player modes a grey ring encircles the player's viewpoint occupying approx one fifth of the screen. Tweaking the vidcard (GeForce Ti 4800 SE) has no effect whatever. I'm sure I had the same problem some time ago with another program but cannot remember the solution. Any help would be much appreciated.
I have a hypothesis: At the UDN site there's a warning about DXT1 compressed dds textures.
(
http://udn.epicgames.com/Two/TextureSpecifications#DXT1)
Quote:
DXT1 is a four-bit compressed color format that allows for opaque, and one-bit alpha textures; that is, textures with no transparency at all, and textures with a single transparent color. A hardware bug in all nVidia chipsets, including the NV20 (GeForce3), potentially makes DXT1 textures gross and ugly. Specifically, decompression is performed in 16-bit color mode internally, making the resulting texture potentially unacceptable for use, especially when combined with other operations. Test your DXT1 textures on nVidia hardware before committing to their use. All other DXTC formats on nVidia hardware are okay, as textures are decompressed in 32-bit color internally.
And this problem only happens on nvidia chipsets & I used DXT1 compression on the mission :rolleyes: Apparently a newer nvidia driver fixes that issue as well.
Crispy on 8/12/2005 at 06:32
Good find!
May I suggest testing that hypothesis? Because if true that's a rather important caveat for future FM authors.
(It's pretty easy to test, too - just resave the textures with different compression and get someone who's having the problem to try out the new textures.)