ascottk on 19/10/2005 at 02:03
Quote Posted by Bardic
I'm not sure if this is a bug or if I haven't finished a certain goal yet, but I can't frob the door.
[SPOILER]
I have put out the fires and destroyed the plant. I walked into the room with the mages and they disappeared. I frobbed the painting and ran into the hallway behind the portals, but the secret door in the longest hallway won't light up or open. Is there something else I need?
[/SPOILER]
But a great mission. I've been at it for maybe 6-7 hours now ghosting it. Noisy floors.
The door should be in the west side of the hall (if you're heading south then it's on the right). There are no scripts or links (except for the hinged attachment) attached to that door so it should work.Quote Posted by nomad of the pacific
Ascottk, I just had a look at the user_patch.ini files in version .8 and 1.0 and they both have "DynamicVertexPool
0=7077888". If anyone is having problems running Labyrinth, maybe fixing that line by taking out the "0" might help.
Thanks for spotting that. I just copied & pasted from one of the forums (too lazy to copy from default.ini). There's a few other things I need to fix:
1. The unpredictable releasing of the "Three Corners"
2. Can complete the offering objective without picking up the chalice after the bathe objective.
GlasWolf on 19/10/2005 at 05:22
I managed to "incomplete" the chalice objective by (IIRC) frobbing the receptacle on the fountain. :p
ffox on 19/10/2005 at 07:10
Quote:
"DynamicVertexPool0=7077888". If anyone is having problems running Labyrinth, maybe fixing that line by taking out the "0" might help.
Perhaps a kind mod (or the authors) could edit the offending posts? However, I guess that will be closing the stable door after the horse has bolted.
Edit: A friend reports they do not have a
user.ini file in their root folder. Simply renaming
user_patch.ini to
user.ini causes a crash at start on my system. These lines have to be present:
[BlockLoading]
LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0 Perhaps the FM pack should contain a complete
user.ini file?
Ziemanskye on 19/10/2005 at 09:39
I thought KL had a complete user.ini in it - it's just in the zip under Fan Mission Extra/user.ini, so it doesn't go overwrite the one in the system folder?
nomad of the pacific on 19/10/2005 at 09:40
Ffox, Please explain in what way my post was offensive and I will be happy to edit it.
Also, the reason we are using user_patch.ini files is so people will not lose their personal tweaks to their user.ini files while playing FMs.
ffox on 19/10/2005 at 11:02
Quote Posted by nomad of the pacific
Ffox, Please explain in what way my post was offensive and I will be happy to edit it. Also, the reason we are using user_patch.ini files is so people will not lose their personal tweaks to their user.ini files while playing FMs.
Nothing wrong with your post, and I wasn't referring to it! I wasn't using "offending" to mean "affronting", but in the "doing wrong" sense. Sorry if I didn't make it clear. :)
I was actually referring to posts like (
http://www.ttlg.com/forums/showthread.php?p=1331720#post1331720) this one which may cause people who haven't followed this saga all the way through to put an invalid label in their files (perhaps as one of their personal tweaks).
ffox on 19/10/2005 at 11:09
Quote Posted by Ziemanskye
I thought KL had a complete user.ini in it - it's just in the zip under Fan Mission Extra/user.ini, so it doesn't go overwrite the one in the system folder?
My version (14th October 20.24) does not contain those lines. It starts with:
[Conversations]
SchemaChangesAllowed=True
potterr on 19/10/2005 at 16:11
FFox I am surprised your friends version of T3 works without a user.ini file, its part of the core install.
GlasWolf on 19/10/2005 at 18:41
Quote Posted by Ziemanskye
I thought KL had a complete user.ini in it - it's just in the zip under Fan Mission Extra/user.ini, so it doesn't go overwrite the one in the system folder?
I think I'm right in saying that's just a sample. If the file was located in the root of the zip then it would overwrite the user's version, of course.
ffox on 19/10/2005 at 18:48
@potterr
Reading the friend's email again I think that the file could be there (there is something called user, but his set up doesn't show file types). That file does not contain a [PCVertexPools] section, hence my previous assumption. So where does original TDS get the defaults from, and does it matter? Apologies if I've muddied the waters. :o