SlyFoxx on 2/8/2005 at 02:14
I still want to know who gets the Gold. Come on Ben. Not to bust your balls, but I dontated that for C5 in good faith. Nobody is THAT busy. :erm: ;)
:sly:
ProjectX on 2/8/2005 at 09:23
ahh, alright then, I'll see if I can scale it to 1/128 and put it near a small air-duct.
nomad of the pacific on 2/8/2005 at 12:59
Quote:
Originally posted by Komag:nomad, you might try foregoing using the star dome and just paint your skybox walls with star texture
Aw, crap! :grr:
ProjectX on 6/8/2005 at 11:39
Komag, there seems to be something odd going on in my map. I believe that the Volumes are counting themselves as seperate zones. This is obviously not good as it screws with the automap and zone properties.
There's not some other actor we could use other than volumes is there?
EDIT: NVM there seems to be some bug with the zoner
Dark Arrow on 9/8/2005 at 17:14
Well, I believe I just hit the 90% done line. So once I want to have it betatested, I send it to Thiefmissions, right? (What is the current situation with the mission package? What is needed, how should I compile the zip?) Or perhaps I'll just download one of the already done FM's and see how it was done there. :p
So, at what point are the others contesters currently in their mission?
Bardic on 9/8/2005 at 20:28
This contest is great motivation. I couldn't put it off any longer and I've actually managed to build 85% or so of my BSP without scrapping it all and starting over. I'm up to revision "v".
Is anyone else worried that there won't be any room to hide and let a guard walk by, or am I the only one who has made many little dwarf rooms? (on a side note, if you resize a static mesh, the collision hull stays the same size, is there a way to shrink that also?)
Bho on 9/8/2005 at 22:31
Well, my BSP is at about 60%. Still got much more to do, though...
nomad of the pacific on 10/8/2005 at 06:38
I've been assigned to two field service jobs and 12 hour shifts until they start, so I'm out. :(
Crispy on 10/8/2005 at 11:20
Rooms to hide in? Bah, real thieves don't need whole rooms to hide in. Just a lack of lighting and a wide-enough corridor. Or a blackjack. ;)
But I'm in no position to comment - my BSP is at 10% and the rest of my mission is at 0%. :p
Bardic - Try turning off the collisions for the mesh (it's a property somewhere - called bCollide I believe), and then adding invisible stuff where the mesh is to serve as a makeshift collision hull. And by "stuff" I mean BSP, other smeshes, whatever.
Ziemanskye on 15/8/2005 at 15:40
This place has been whistling with the tumbleweed again lately, I hope this means everyone is hard at work on their competition entries!
:thumb:
I know I'm not, but I've said I'm not entering this competition, and I've given up my anonymity clause on my current project anyway.