Sulphur on 25/9/2020 at 09:11
Yep. Related to a discussion I had with some guys over at Ars about how Beth's Creation engine really needs some fundamental rework or needs to be dropped, and in my rooting around noticed that KC: D has the CryEngine editor as part of its mod tools. That's gonna let people crank out stuff if they get to learning it.
demagogue on 25/9/2020 at 10:09
Oh, yeah, you can kind of tell by the way I posted that that I was surprised too, because the mods for it you tend to see aren't all that impressive.
But I stumbled on to some tutorials on YouTube and realized there's a lot more you can do with it. Then that made me wonder why it doesn't have that flood of things you always see on the Nexus site, like you see for every other high fantasy game. Or, since one way to think about it is a realistic medieval crime-sim a la GTA, why it doesn't have mods like GTA. But I guess it falls right in the gap between those two things (realistic but medieval), so people don't know what to do with it. Anyway, you can place in objects and AI, plot out AI patrols, script events and objectives and UI ... Well I guess anything that the Creation Editor lets you do / that you could do for Skyrim.
I was looking into it because I wondered if I could add locations and script it enough for a machinima, but I was also thinking about something more like missions (coming from a Thief FM experience), or an idea I had for Skryim, which was a politics sim where you have to stump for support among the different villages, and some other ideas. That world is so beautifully realized, it should make people think that there's so much more we could do in it.
Tomi on 5/9/2022 at 19:29
My favourite game from the last twenty years is getting its own
boardgame (had to bold that part before anyone gets too excited - there's still nothing official about a sequel to KCD)
(
https://gamefound.com/projects/boardcubator/kcdboardgame)
I don't know a lot of people who play boardgames, especially "non-casual" ones like this, but I have a silly habit of buying some boardgames just because they look cool or interesting... and then I never actually play them. I'm somewhat excited about this KCD game too. I love cooperative boardgames (whenever I manage to lure someone to play one with me!) - I suppose I'm not a very competitive person - and I'd much rather beat a game by working together with my friends, than beat my friends to win a game! And not only KCD is a co-op game, but apparently you can play it solo as well.
There's quite a lot of information on the official page already, even though the Gamefound campaign (not entirely sure how it works, but I think it's like Kickstarter for boardgames) is only starting next week. From what I've gathered so far, there are some quite interesting game mechanics and possibilities for random events. Having said that, it all still seems a bit confusing as well, with a big pile of little tokens that you have to place all over the board. I'm also not particularly excited about the fact that you seem to need some phone app to play the game, but maybe that's just me being old-fashioned. I suppose it might add some extra value if it's done properly and it's not too obtrusive. Dunno.
Just in case anyone is really interested in the KCD boardgame, you'll get a little "free" extra gift (an extra playable character) if you create a Gamefound account and follow this project before the launch next week (September 12), and then choose to back the game during the campaign.
Tomi on 21/9/2022 at 20:13
The crowdfunding campaign for the KCD boardgame launched two days ago (oops, looks like I got the date wrong in my previous message), and the goal of 100.000€ was reached in less than an hour and a half! :eek: Now, they're already well past 250.000€... I didn't expect this kind of a reception for a boardgame.
Well, the game is kinda expensive, I think, although this isn't an exception since all those big boardgames tend to be quite pricy. There are two different tiers for the backers to choose from (I love it how simple this seems to be compared to Kickstarter and all its backer rewards), the Squire pledge and the Knight pledge. The Squire pledge costs 130€ and it's the basic choice I suppose. The Knight pledge costs 50€ extra but it comes with 50 miniature characters that replace the cardboard guys of the game. I can not resist... :sweat:
I'm honestly not sure how the stretch goals even work here. I think that they release some new free content for the backers every other day, no matter how well the actual funding campaign goes? That doesn't make much sense to me, but at least it's exciting to check in every other day to see what freebies you're going to get (you need to be a backer of course). They've already released an additional scenario and some extra cards.
I'm still sort of worried about how damn complex the game seems to be. There are dozens of dice and a huge pile of markers for various purposes, and then there's the mobile app of course that serves as a gamemaster. Even though they call the app "the Invisible app", it still seems to be the heart and soul of the game. The story is narrated, the NPCs are voice acted, and the world and the character reacts to the player's actions. I don't know that much about boardgames, but it feels like KCD is taking all this to a whole new level. That all sounds pretty cool and exciting, but you have to draw the line between a boardgame and a videogame somewhere. Where though? I don't know, and I'm way more hyped about this than I should be!
Tomi on 30/9/2022 at 17:04
In a rather bizarre turn of events, this boardgame campaign has just been closed. The initial funding goal was reached in an hour and a half, today it was three times over that amount, but apparently that's nowhere near enough. Huh? :confused: And now they're cancelling the whole thing.
Apparently they've still got some plans for the game and all hope isn't list, but... fuck. :( This seemed like a really exciting project.
Pyrian on 30/9/2022 at 17:46
Sheesh, I wonder what they were planning on doing where 300k wasn't enough.
Tomi on 30/9/2022 at 20:36
Indeed, but you'll be even more shocked when you read this:
Quote Posted by Boardcubator campaign update #19
There's more than just one reason that led to the cancellation of this campaign. First and foremost, we need to acknowledge that even though the funding goal has been met-it does not meet the realistic costs of the project. Bluntly speaking, we did not have the confidence to showcase the real goal of
~1.5 million euros (which would be around 10k backers) in a crowdfunding world where “Funded in XY minutes!” is a regular highlight. In the overall mix of other unfortunate events, this leads to not only the cancellation of the project but also of Boardcubator as a whole.
1.5 million euros is one hell of a budget for a board game! Especially for one that relies so heavily on a mobile app. It seems quite unrealistic to me. Also, why set the initial goal to 100.000€ when you actually need
fifteen times that much? I learned today that setting a low initial goal is a common strategy in crowdfunding, but
that low, really? There's something that just feels a bit off here.
Apparently they've already been working on the game for three years (maybe that's why they need the money, plus the license for the IP may be expensive?) so it'd be a real shame if this project never got released in some form. It looks like quite a finished product already judging by the video reviews online, and those reviews have mostly been very positive too. Hopefully they'll find a way to get their game out. I need more KCD, dammit! :D
Anarchic Fox on 4/10/2022 at 23:15
Quote Posted by Tomi
1.5 million euros is one hell of a budget for a board game! Especially for one that relies so heavily on a mobile app. It seems quite unrealistic to me. Also, why set the initial goal to 100.000€ when you actually need
fifteen times that much? I learned today that setting a low initial goal is a common strategy in crowdfunding, but
that low, really? There's something that just feels a bit off here.
It's a little dishonest, but a solid crowdfunding drive makes it much easier to raise additional money from traditional sources (publishers, banks). If they had made, say, half the 1.5M euros, they probably could have secured the rest as a loan. Personally, I come away from this with a positive impression, since it's a nice contrast from projects that won't admit their crowdfunding goal is inadequate to their ambitions.
Tomi on 14/4/2024 at 09:53
This is a good time to resurrect this thread, I hope!
Warhorse Studios are announcing their new game in a couple of days. My heart says that it has got to be KCD2, but my head is trying to warn me that it could turn out to be some generic fantasy MMORPG.
Inline Image:
https://pbs.twimg.com/media/GK5n5fdXUAAEjOp?format=jpgNah... it
has to be KCD2. It just can't be anything else. Right? RIIIGHT? :sweat:
demagogue on 14/4/2024 at 14:28
Whoa, whoa, whoa... Well that's a big deal.
KC1 was almost a perfect medieval RPG...
There's been a running joke about KC2 almost as long as there was about Vicky 3 (and when Vicky3 did end up coming, it wasn't quite the earthquake people expected). So there's that side of it.
In terms of what to hope for, one thing about KC1 that struck me is that you couldn't quite keep coming back to it like you could with Skyrim, and I was trying to think about why that is. Skyrim I think allows you to live in the world beyond the story, especially with the modding scene, and I think maybe that's what KC2 could add. I'd personally also really be curious to see a medieval role play scene, which would require multiplayer.
But even if they make it largely in the mold of KC1, it would still be a great game.