GodzillaX8 on 16/2/2015 at 04:09
Just a quick comparison to Shadowrun's kickstarters, to put this campaign into some kind of perspective.
At the same time frame in the Shadowrun: Hong Kong campaign, they were $237,000 higher in funding.
The last 8 days have averaged less than $13K per day. In the same period of time, Shadowrun: Hong Kong was earning $20.6K per day in their campaign.
The original Shadowrun Returns Kickstarter's worst single day performance was just under $24K, it averaged $70K per day for the entire campaign. That campaign ended at $1.8M. Since Underworld's is at about $37K per day with 2 more weeks of miserable days ahead of it (barring some serious momentum shifts), it'll be a pipe dream to even hit $1M.
This campaign has almost completely sputtered out.
Twist on 16/2/2015 at 04:16
Yeah, I think they've got a few more aces up their sleeves. :cheeky:
Renzatic on 16/2/2015 at 04:20
Quote Posted by GodzillaX8
This campaign has almost completely sputtered out.
Hardly. They're not breaking any records, but they're far from failing. Just because it's not doing as well as some campaigns doesn't mean it's an abject failure.
Quote Posted by Mr. Tibbs
I wouldn't be surprised if Otherside already has outside funding. Like if there's enough interest shown on Kickstarter, investors will pony up additional funding? That's pretty common. Kickstarter acts as both a PR campaign and as a guarantee of general interest.
I'm sure they do, plus whatever they've been able to throw into the mix themselves. What we're seeing here is them padding out their funds to be able to push it that much farther. Even if the Kickstarter were to fail, they'd probably still be able to go ahead and make the game, though not as comfortably as they would have with all this extra cash.
GodzillaX8 on 16/2/2015 at 04:21
Quote Posted by Mr. Tibbs
Shadowrun Returns was one of the first huge campaigns back when there was nothing but goodwill for Kickstarter.
A huge campaign with a metric ton of hype, a huge well-known IP, and a time when people were more generously backing Kickstarters only made $1.8M. That's the point. I can't see this making $1.2M or even $1M the way it's been going. I'd love to be wrong, though.
The campaign obviously won't
fail, I just don't see it hitting most of the stretch goals.
Mr. Tibbs on 16/2/2015 at 04:26
Quote Posted by GodzillaX8
The campaign obviously won't
fail, I just don't see it hitting most of the stretch goals.
I don't think it would be outrageous for them to hit 900K, possibly even clear a million. Maybe they won't unlock everything but it's way too early to call this campaign a wash. For a 2015 Kickstarter campaign they're doing really, really well. We don't know how Otherside will handle the stretch goals after the campaign ends. Maybe if pre-orders are strong they'll unlock a few tiers?
Renzatic on 16/2/2015 at 04:28
We might not get the editor (unless they do post kickstarter donations, like whatshisface said earlier), but we're getting the regardless. So, hey...
QUIT BEING BUZZKILLS, PEOPLE! GAW! :mad:
Starker on 16/2/2015 at 05:48
Quote Posted by Renzatic
We might not get the editor (unless they do post kickstarter donations, like whatshisface said earlier)
You know, it really isn't out of reach. A concerted fan effort to spread the word, people rising their pledges, pressuring outlets for more press coverage, getting a prominent youtuber of a geek celebrity to give a shoutout -- these are all still possible. With the average pledge being 55$, you'd probably only need to scrape up ~2000 additional backers* to nudge it over the million mark.
* in addition to the current trend, that is
Shinrazero on 16/2/2015 at 06:09
I've been trying to put the word out as much as I can, among my own circles. This is the very first KS I've ever backed.
Starker on 16/2/2015 at 06:39
Yeah, I've been trying to get the word out too. As history has shown, an editor is crucial for the longevity of a game like this and brings in a ton of additional value. And this time these will be polished tools.