Poetic thief on 9/3/2013 at 00:54
I get it. We're all excited to see these old school style games return. Heck even I kickstarted Project Eternity due to my love for the Infinity Engine games.
But, I don't know. A part of me is starting to get mightily suspicious. Kickstarter is promoted as being a way to stick it to the man (publishers). Yet, they seem to be getting increasingly commercialized. With all these crazy reward tiers and that "if you order now, you'll get this lovely deluxe hand crafted paper plate !!!" type language.
It's just starting to get so suspiciously similar to the the very nickel and diming publishers they're trying to demonize. Maybe I'm suffering from kickstarter burnout even though I only backed one project so far. I won't be backing Torment. Something about it is just making me awfully suspicious. Preying on our nostalgia while trying to make us feel like we're sticking it to the man. Enough. Enough.
Pyrian on 9/3/2013 at 01:05
He who sticks it to the man today, becomes the man tomorrow. :cheeky:
EvaUnit02 on 9/3/2013 at 01:56
Quote Posted by Poetic thief
Something about it is just making me awfully suspicious. Preying on our nostalgia while trying to make us feel like we're sticking it to the man. Enough. Enough.
Jesus Christ, it's about funding projects that normally wouldn't get funded through the traditional publisher model (or without compromise to the creative vision). It's also about communicating directly with your audience, cutting out the middleman.
Quote:
Yet, they seem to be getting increasingly commercialized. With all these crazy reward tiers and that "if you order now, you'll get this lovely deluxe hand crafted paper plate !!!" type language.
It's just starting to get so suspiciously similar to the the very nickel and diming publishers they're trying to demonize.
You think that's directly comparable to likes of on-disc DLC, retailer specific pre-order exclusives, microtransactions in full retail games, etc? Ha. What Brian Fargo did prior to the launch of the Torment: ToN Kickstarter campaign, he
asked his community what they wanted for reward tiers. Guess what? PEOPLE WANT deluxe big box Collector's Editions with premium physical goods like cloth maps, statues, bound hardback manuals, soundtrack CDs, etc.
Quote Posted by Pyrian
He who sticks it to the man today, becomes the man tomorrow. :cheeky:
...and we get privately-owned companies like Valve, Bethesda, Obsidian, etc where things are driven by creative visionaries and not by shareholders pressuring the developer to do whatever it takes to min-max profits.
june gloom on 9/3/2013 at 02:01
no man
don't you get it man
games made after 1999 man
they're dumbed down for console tards man
they don't understand man
they don't care about us man
man
EvaUnit02 on 15/3/2013 at 16:27
Writer of VtM: Bloodlines, Brian Mitsoda, is (
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/427226) a stretch goal at $2.75m! YES YES YES
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Jason Moyer on 15/3/2013 at 16:28
If they get Brian Mitsoda, does that mean they'll get like 25% into developing the game and just give up?
icemann on 16/3/2013 at 03:40
Been following this one throughout the week. Been doing so damn well. Hope they hit their 2 mil stretch goal. The game sounds very interesting.
DDL on 18/3/2013 at 14:03
Anyone else worried by the prevailing theme of "more money = more writers"?
Writers aren't usually renowned for their teamworking: that's sort of like having a plan to bake a cake but then (as people get interested) throwing increasing numbers of celebrity chefs into the mix. You might end up with something amazing, but it seems more likely that you'll end up with a deep-fried lump of butter with truffle jus and enoki mushrooms on top, served in a bath of liquid nitrogen.
Thirith on 18/3/2013 at 16:40
I think it's all a question of overall direction and co-ordination. They're probably going to have main writers for certain plot strands or sections of the game, and writers who have shown in the past that they're a good match for this sort of game can definitely add to the overall experience, just like few writers can fail miserably without proper co-ordination.
icemann on 18/3/2013 at 22:40
Considering how much reading was required in Planescape I think more writers isn't a bad thing, especially with the next writer to come onboard will be from the original team.
Hopefully more writers will = a more fleshed out story overall + well written side quests rather than the standard "go into my basement and kill 5 rats" type thing.