rujuro on 29/8/2005 at 18:28
That's what I really want to know. The book thing didn't help me, because it was self-contained. Getting the object to interact with whatever you're frobbing is what I'm super curious about.
New Horizon on 29/8/2005 at 18:33
That's absolutely astounding. :) Thanks for the hard work. I was never able to get the frob action to work either. I could get them working in the inventory and selectable but that's about it.
Thanks for all the hard work. Perhaps this could be applied to lockpicks as well? I think they are similar in implementation.
ProjectX on 29/8/2005 at 18:38
I haven't tried this, but it might work (these conditions do exist)
Add this triggerscript to the key and give it a link to the archtype of doors or something like that:
When I am used in a way from the inventory
Query if linked object(s) [Triggerscript:doors] are within [32] unreal units from linked object(s) [PLAYER]
Perform actions to open the door, etc.
I hope this works, cos a keyring would be great,
New Horizon on 29/8/2005 at 18:43
Quote Posted by ProjectX
I haven't tried this, but it might work (these conditions do exist)
Add this triggerscript to the key and give it a link to the archtype of doors or something like that:
When I am used in a way from the inventory
Query if linked object(s) [Triggerscript:doors] are within [32] unreal units from linked object(s) [PLAYER]
Perform actions to open the door, etc.
I hope this works, cos a keyring would be great,
At this point, even selectable keys would be amazing. :) Can't wait to try this out. I should even be able to add it to Minimalist. If the same principle works for lockpicks then we should be all set.