KCTools [v1.2.2] - Fast external replacement for DromEd lighting and other tools - by HavvicGames
HavvicGames on 16/8/2025 at 09:18
New minor version 1.2.2 :)
Changes:Lighting:* Fix global attenuation and saturation ("lm32_params") being applied to 16-bit lightmaps when they shouldn't be
* Fix accidental modification of LightColor Saturation values when non-default "lm32_params" are used (oops)
* Fix issue with GUI dropdown menus not reopening when re-clicking a keyboard focused field
* Add reload resources button to GUI
Model Export:* Fix inaccurate help screen text for "--output-directory" argument
(
https://github.com/JarrodDoyle/KCTools/releases/download/v1.2.2/kctools_1.2.2_dromed_win_x64.zip) Main download here.
R Soul on 16/8/2025 at 11:48
Thanks for your efforts.
There are a few issues with the model exporter which I noticed after converting a door:
The vhots have been converted to Empties named LightPosition and Anchor. Is that for compatibility with the neymax .bin file exporter which also uses Empties for vhots, or is there another reason for that choice, e.g. any complexity with generating new meshes for the glb file?
If the neymax exporter re-translates those names back to @h01 and @h02 then I think it would be ideal to give the user the choice of using those names or reverting back to the generic numbers (for other exporters or for generic use of vhots). If those names are purely for your own conveninence with referring to them in the code then maintaining vhot numbers would be even more beneficial.
Secondly, the axle for the handles wasn't imported. It would be nice if they could be brought in, and hopefully it's fairly straightforward to do. Many years ago I read about a problem with 3dsMax deleting axles because they're just two points, with the user having to add a third dummy point with an extreme coordinate so it could be manually deleted from the .e file. :sweat: