Just wondering...... - by DeuxThief
DeuxThief on 17/6/2005 at 16:32
What is the maximum # of objects, static meshes, rooms, and room sizes that you can have in a mission?
Thanks. :)
Ziemanskye on 17/6/2005 at 16:43
We don't know!
There is a maximum limit of 1024 zones set by the engine, and at around 850 bsp brushes I hit a non-recoverable "Too many vertices to compile map" error.(and not my usual NumVertices <= MaxVertices either - one I actually could find no way around)
Staticmeshes, I've had over 2000 of in one map, though I did have to expand the vertexpools in the user.ini to get it to still work. And that was (A) unfinished, and (B) far too many in some places.
Maximum roomsize. <shrugs> Big enough for most things. I had a brush around 32000, 32000, 1024 that still worked (as well as the rest of the level), though it did make the framerate drop a bit.
SubJeff on 18/6/2005 at 17:14
I've had rooms bigger than that and more than one of them. They were sparsly populated mind, and the frame rate wasn't great.
kivan on 13/9/2009 at 11:53
Hallo, Ziemanskye.
Have you found a way around for NumVertices <= MaxVertices? .....:rolleyes:
bye
(everyone can answer!) :-)
New Horizon on 13/9/2009 at 13:55
Quote Posted by kivan
Hallo, Ziemanskye.
Have you found a way around for NumVertices <= MaxVertices? .....:rolleyes:
bye
(everyone can answer!) :-)
Might as well have started a new thread. This one is 4 years old. Surely you received the thread necromancy warning?
kivan on 13/9/2009 at 15:35
..mmm, yes, just for the title it would be better to start a new thread, but I see Ziemanskye is still alive and writing :cheeky: and the thread was very short (and not solved). That's all!
bye
Ziemanskye on 13/9/2009 at 16:18
That was a long time ago now, so I'm not sure what I meant by that comment, but I suspect that I was referring to the vertexpools - I rather forget what the error message you get in the T3Main.ini for that is, but it is easy enough to solve.
As for the thing about the BSP Vertices, I honestly haven't ran into that problem since then, so I've not needed to try and find a solution for it. The map I had that problem with was very much built out of BSP - even arches between the streets and sloped roofs on buildings, which is probably what caused the problem.
Now I'd make much more use of Staticmeshes, and keep the BSP as simple as possible - just to try and reduce the numver of errors rather than trying to stay away from some unknown vertice limit.
Sorry I can't be more help - but it simply is something that no-one else seems to have come across, and which I haven't seen since. A much more common (and so more problematic) issue is the Property Count, which I think Beleg Cuthalion most recently fell victim of.
massimilianogoi on 13/9/2009 at 16:21
Padua??? PADOVA??? O_O Sei italiano?? Io sono veneto, di Belluno :-)
Anyway, I can't help you because Im not into this state of things, but I've heard Judith or Beleg Cuthalion speaking about a maximum of vertex, above that the game crashes. Maybe they can help.
Beleg Cúthalion on 13/9/2009 at 17:42
I think if there really is a limit to the three pools (which can be expanded in the user.ini file) it is far beyond anything you could reasonably arrive at.
kivan on 14/9/2009 at 11:46
@ massimilianogoi
Yes, I'm Italian, but don't tell anyone!! :D
I was making a church in my map and probably I've used too many arches to create the "stair-tunnels" that lead into catacombs... What a pity, and I still should make the refectory, the sleeping rooms, the courtyard, the library... :erg:
Thanks for the answers.
bye